cave-story-randomizer/pre_edited_cs/tweaked/manual/Cave Story ~ Doukutsu Monogatari Manual.html

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<title>Cave Story: Tweaked ~ Manual</title>
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<img src="img/Title.png" border="0" alt="Studio Pixel's logo">
<p>
Exploration/action game<br>
Cave Story<br>
(Tweaked)
</p>
<p>
<strong>Screens shown may vary<br>
from final release</strong>
</p>
<ul style="padding: 0; list-style-type: none;">
<li><a class="tablinks" href="#intro" onclick="openTab(event, 'intro')">[Introduction]</a></li>
<li><a class="tablinks" href="#display" onclick="openTab(event, 'display')">[Display]</a></li>
<li><a class="tablinks" href="#items" onclick="openTab(event, 'items')">[Items]</a><br>
</li>
<li><a class="tablinks" href="#items" onclick="openTab(event, 'options')">[Options]</a></li>
<li><a class="tablinks" href="#tweaks" onclick="openTab(event, 'tweaks')">[Tweaks]</a></li>
</ul>
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<div class="stackedit__right">
<div class="tabcontent" id="intro" style="display: block">
<h2>Introduction</h2>
<img src="img/menu.png" style="max-height:480px;" alt="The main menu screen for Cave Story: Tweaked. The five selectable options read: New Game, Continue, Options, Boss Rush and Quit.">
<p><i>Cave Story: Tweaked</i> is a jumping-and-shooting action game.<br>
Explore the caves until you reach the ending.<br>
You can also save your game and continue from where you left off.<br>
</p>
<h4>Compatible Systems</h4>
<ul>
<li>Windows 7/8/10</li>
<li>Linux</li>
<li>Mac OS</li>
<li>Nintendo Wii U</li>
<li>Nintendo 3DS</li>
<li>RISC OS</li>
</ul>
<h4>Features</h4>
<ul>
<li>Gamepad support</li>
<li>Choose between full-screen and windowed mode, and resolution</li>
<li>Choose in-game font</li>
<li>Choose between 50 FPS (original) or 60 FPS (Cave Story+) framerate</li>
</ul>
</div>
<div class="tabcontent" id="display">
<h2>In-game Display</h2>
<p style="line-height:1.2;">
<IMG SRC="img/snapDisplay.png">
<br>
This is a typical gameplay screen.</p>
<p style="line-height:1.2;">
<IMG SRC="img/MyChar.png">
<br>
The main character (you).</p>
<p style="line-height:1.2;">
<IMG SRC="img/Enemy.png">
<br>An enemy. There are many others as well.</p>
<p style="line-height:1.2;">
<IMG SRC="img/Status.png">
<br>
The current weapon and the number of shots left.<BR>
The top meter shows your Weapon Energy.<BR>
The bottom meter is your life bar.</p>
</div>
<DIV class="tabcontent" id="items">
<!--<IMG SRC="snapSpur.png"><BR CLEAR="all">-->
<h2>Items</h2>
<h4>Field Items</h4>
<table>
<tr>
<td>
<IMG SRC="img/itemDisk.png" style="height:32px; width:32px;">
</td>
<td style="min-width:150px">Disk</td>
<td>Saves your game.</td>
</tr>
<tr>
<td>
<IMG SRC="img/itemEnergy.png" style="height:32px; width:32px;">
</td>
<td>Energy</td>
<td>Collect these to level-up your weapon.</td>
</tr>
<tr>
<td>
<IMG SRC="img/itemHeart.png" style="height:32px; width:32px;" alt="A heart pickup">
</td>
<td>Life</td>
<td>Restores your health.</td>
</tr>
<tr><td><IMG SRC="img/itemMissile.png" style="height:32px; width:32px;" alt="A missile pickup"></td><td>Missile</td><td>Restores your missile ammunition.</td></tr>
<tr><td><IMG SRC="img/itemServer.png" style="height:32px; width:32px;" alt="A Life refill station, pictured as a server"></td><td>Server</td><td>Fully restores your health and ammunition.</td></tr>
<tr><td><IMG SRC="img/itemMax.png" style="height:32px; width:32px;" alt="a Life Capsule"></td><td>Life Capsule</td><td>Increases your maximum health.</td></tr>
<tr><td><IMG SRC="img/itemBox.png" style="height:32px; width:32px;" alt="a Treasure Chest"></td><td>Treasure Chest</td><td>All kinds of goodies lurk inside.</td></tr>
</table>(There are many others.)
<h4>Event Items</h4>
<table>
<tr><td><IMG SRC="img/mochiMap.png" style="width:64px; height:32px" alt="the Map System icon" ></td><td>Map System</td><td>Displays a map of the current stage.</td></tr>
<tr><td><IMG SRC="img/mochiRocket.png" width=64 height=32></td><td>Silver Locket</td><td>Someone's pendant.</td></tr>
<tr><td><IMG SRC="img/mochiKey.png" width=64 height=32></td><td>Arthur's Key</td><td>A key to open a door somewhere.</td></tr>
</table>
(For more details, try the game.)
</DIV>
<DIV class="tabcontent" id="options">
<h2>Options</h2>
<img src="img/snapOptions.png" style="max-height:480px;" alt="The Options Menu screen.">
<p>
The <b>Options Menu</b> allows you to adjust the game's functions.</br>
You can change the font the game displays, the window size, and change your control method and mapping. </br>
Please visit the menu for more information.
</p>
</DIV>
<DIV class="tabcontent" id="tweaks">
<h2>Tweaks</h2>
<img src="img/snapTweaks.png" style="max-height:480px;" alt="The Tweaks Menu screen.">
<p>
The <b>Tweaks Menu</b> allows you to modify the game at will.</br>
This includes options such as modifying game speed and boss HP, giing yourself items, or disabling EXP drops.</br>
I hope this menu allows players of all kinds to enjoy the game.
</p>
<h4>Tweaks List</h4>
<table style="margin-bottom: 20px">
<tr>
<td style="padding: 10px;">Damage Received</td>
<td>Modifies how much damage your character takes when hit.</td>
</tr>
<tr>
<td style="padding: 10px;">Boss Health</td>
<td>Changes how much health bosses have when you fight them.</td>
</tr>
<tr>
<td style="padding: 10px;">Autofire</td>
<td>Allows you to hold or just press a button to shoot rapidly.</td>
</tr>
<tr>
<td style="padding: 10px;">Infinite Ammo</td>
<td>Weapons that use Ammo (such as Missiles) will never run out.</td>
</tr>
<tr>
<td style="padding: 10px;">Default Booster</td>
<td>Lets you equip yourself with a Booster to fly thru stages.</td>
</tr>
<tr>
<td style="padding: 10px;">Infinite Booster</td>
<td>Booster Fuel never runs out.</td>
</tr>
<tr>
<td style="padding: 10px;">Grace Jumps</td>
<td>Allows you to jump shortly after running off a ledge.</td>
</tr>
<tr>
<td style="padding: 10px;">No Exp Drops</td>
<td>Disables all sources of Weapon Energy.</td>
</tr>
<tr>
<td style="padding: 10px;">Mirror Mode</td>
<td>Flips the game horizontally.</td>
</tr>
<tr>
<td style="padding: 10px;">Game Speed</td>
<td>Slow down or speed up the game.</td>
</tr>
</table>
</DIV>
</div>
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