mirror of
https://github.com/cave-story-randomizer/cave-story-randomizer
synced 2024-12-29 00:07:39 +00:00
471 lines
19 KiB
HTML
471 lines
19 KiB
HTML
<!DOCTYPE html>
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<html><head>
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<meta http-equiv="content-type" content="text/html; charset=utf-8">
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<title>Cave Story: Tweaked ~ Manual</title>
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<link rel="stylesheet" href="candy.css" />
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<style>
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body{
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background: var(--candy-color-background1);
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font-family: "MS Pゴシック";
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font-size: 15px;
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}
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@font-face {
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font-family: "monogram";
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src: url("monogram_extended.ttf");
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}
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.tabcontent {
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display: none;
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animation: fadeEffect 1s; /* Fading effect takes 1 second */
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}
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td{
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padding: 0 1em;
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}
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table{
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line-height: 1;
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}
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/* The side navigation menu */
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.sidebar {
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margin: 0;
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padding: 0;
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padding-top: 1em;
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width: 200px;
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background:url('img/naoku_curly_2.png') no-repeat;
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background-position: bottom 1em left 0;
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position: fixed;
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height: 100%;
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overflow: auto;
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border-right: 1px solid var(--candy-color-border1);
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align-items: center;
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}
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.sidebar a{
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display: block;
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text-decoration-line: none;
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}
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/* Page content. The value of the margin-left property should match the value of the sidebar's width property */
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div.content {
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margin-left: 216px;
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padding: 1px 16px;
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min-height: 1000px;
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}
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section{
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margin: 0 auto;
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max-width: 100ch;
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}
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/* On screens that are less than 800px wide, make the sidebar into a topbar */
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@media screen and (max-width: 800px) {
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.sidebar {
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width: 100%;
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height: auto;
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position: relative;
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background-color: var(--candy-color-background4);
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background:url('img/naoku_curly_2.png') no-repeat;
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background-position: top -3em left 0;
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}
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.sidebar a {float: left; min-width: 200px;}
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div.content {margin-left: 0;}
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}
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/* On screens that are less than 400px, display the bar vertically, instead of horizontally */
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@media screen and (max-width: 400px) {
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.sidebar a {
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text-align: center;
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float: none;
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}
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}
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.candy-root {
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--candy-color-accent-background1: #5375a0;
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--candy-color-accent-background2: #374e6b;
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--candy-color-accent-border1: #374e6b;
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--candy-color-accent-text1: #fcfcfc;
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--candy-color-background1: #d0d0ff;
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--candy-color-background2: hsl(0 0% 96%);
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--candy-color-background3: hsl(0 0% 90%);
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--candy-color-background4: #f0f0f0;
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--candy-color-border1: hsl(0 0% 40%);
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--candy-color-border2: #192142;
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--candy-color-border3: hsl(0 0% 70%);
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--candy-color-shadow1: hsl(0 0% 5% / 20%);
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--candy-color-text1: hsl(0 0% 5%);
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--candy-color-text2: hsl(0 0% 25%);
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--candy-button-radius: 2px;
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margin-left:0;
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}
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.site-flex-column {
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display: flex;
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flex-direction: column;
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}
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.site-columns-auto {
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--gap: 1rem;
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--grid-min: 10rem;
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display: grid;
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grid-template-columns: repeat(auto-fill, minmax(var(--grid-min), 1fr));
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gap: var(--gap);
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}
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.big-image {
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max-height:480px;
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max-width: 100%;
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}
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/* Go from zero to full opacity */
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@keyframes fadeEffect {
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from {opacity: 0;}
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to {opacity: 1;}
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}
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</style>
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<script>
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function openTab(evt, cityName) {
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// Declare all variables
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var i, tabcontent, tablinks;
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// Get all elements with class="tabcontent" and hide them
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tabcontent = document.getElementsByClassName("tabcontent");
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for (i = 0; i < tabcontent.length; i++) {
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tabcontent[i].style.display = "none";
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}
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// Get all elements with class="tablinks" and remove the class "active"
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tablinks = document.getElementsByClassName("tablinks");
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for (i = 0; i < tablinks.length; i++) {
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tablinks[i].className = tablinks[i].className.replace(" active", "");
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tablinks[i].className = tablinks[i].className.replace(" candy-primary", "");
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}
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// Show the current tab, and add an "active" class to the button that opened the tab
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document.getElementById(cityName).style.display = "block";
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evt.currentTarget.className += " active";
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evt.currentTarget.className += " candy-primary";
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}
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</script>
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</head>
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<body class="candy-root">
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<div class="sidebar">
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<div style="text-align: center;">
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<a href="https://studiopixel.jp" target="_blank">
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<img src="img/Title.png" border="0" alt="Studio Pixel's logo">
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</a>
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<p style="text-align: center;">
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Exploration/action game<br>
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Cave Story (Tweaked)
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</p>
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<p>
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<strong>Screens shown may vary from final release</strong>
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</p>
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</div>
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<a class="tablinks candy-button" onclick="openTab(event, 'intro')">Introduction</a>
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<a class="tablinks candy-button" onclick="openTab(event, 'display')">Display</a>
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<a class="tablinks candy-button" onclick="openTab(event, 'items')">Items</a>
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<a class="tablinks candy-button" onclick="openTab(event, 'options')">Options</a>
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<a class="tablinks candy-button" onclick="openTab(event, 'tweaks')">Tweaks</a>
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<a class="tablinks candy-button" onclick="openTab(event, 'downloads')">Downloads</a>
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</div>
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<div class="content">
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<section class="tabcontent" id="intro" style="display: block">
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<h2>Introduction</h2>
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<hr class="candy-divider">
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<img src="img/menu.png" class="big-image" alt="The main menu screen for Cave Story: Tweaked. The five selectable options read: New Game, Continue, Options, Boss Rush and Quit.">
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<p><i>Cave Story: Tweaked</i> is a jumping-and-shooting action game.<br>
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Explore the caves until you reach the ending.<br>
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You can also save your game and continue from where you left off.<br>
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</p>
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<h4>Compatible Systems</h4>
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<ul>
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<li>Windows 7/8/10</li>
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<li>Linux</li>
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<li>Mac OS</li>
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<li>Nintendo Wii U</li>
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<li>Nintendo 3DS</li>
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<li>RISC OS</li>
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</ul>
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<h4>Features</h4>
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<ul>
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<li>Gamepad support</li>
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<li>Choose between full-screen and windowed mode, and resolution</li>
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<li>Choose in-game font</li>
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<li>Choose between 50 FPS (original) or 60 FPS (Cave Story+) framerate</li>
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</ul>
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</section>
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<section class="tabcontent" id="display" >
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<h2>In-game Display</h2>
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<hr class="candy-divider">
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<IMG class="big-image" SRC="img/snapDisplay.png">
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<p style="line-height:1.2;">
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This is a typical gameplay screen.</p>
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<div class="site-flex-column" style="gap: 1rem;">
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<div class="site-columns-auto">
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<div class="candy-card candy-texture-convex">
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<IMG SRC="img/MyChar.png">
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<p> The main character (you).</p>
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</div>
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<div class="candy-card candy-texture-convex">
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<IMG SRC="img/Enemy.png">
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<p>An enemy. There are many others as well.</p>
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</div>
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<div class="candy-card candy-texture-convex" style="min-width: 356px;">
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<IMG SRC="img/Status.png">
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<p>
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The current weapon and the number of shots left.<BR>
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The top meter shows your Weapon Energy.<BR>
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</p>
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</div>
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</div>
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</div>
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</section>
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<section class="tabcontent" id="items">
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<h2>Items</h2>
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<hr class="candy-divider">
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<h4>Field Items</h4>
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<div tabindex="0" class="candy-box candy-focus site-table-responsive" >
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<table class="candy-table" style="width: 100%;">
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<tr>
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<td>
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<IMG SRC="img/itemDisk.png" style="height:32px; width:32px;">
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</td>
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<th style="min-width:150px">Disk</th>
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<td>Saves your game.</td>
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</tr>
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<tr>
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<td>
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<IMG SRC="img/itemEnergy.png" style="height:32px; width:32px;">
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</td>
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<th>Energy</th>
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<td>Collect these to level-up your weapon.</td>
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</tr>
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<tr>
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<td>
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<IMG SRC="img/itemHeart.png" style="height:32px; width:32px;" alt="A heart pickup">
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</td>
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<th>Life</th>
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<td>Restores your health.</td>
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</tr>
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<tr>
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<td><IMG SRC="img/itemMissile.png" style="height:32px; width:32px;" alt="A missile pickup"></td>
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<th>Missile</th>
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<td>Restores your missile ammunition.</td>
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</tr>
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<tr>
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<td><IMG SRC="img/itemServer.png" style="height:32px; width:32px;" alt="A Life refill station, pictured as a server"></td>
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<th>Server</th>
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<td>Fully restores your health and ammunition.</td>
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</tr>
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<tr>
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<td><IMG SRC="img/itemMax.png" style="height:32px; width:32px;" alt="a Life Capsule"></td>
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<th>Life Capsule</th>
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<td>Increases your maximum health.</td></tr>
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<tr>
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<td><IMG SRC="img/itemBox.png" style="height:32px; width:32px;" alt="a Treasure Chest"></td>
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<th>Treasure Chest</th>
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<td>All kinds of goodies lurk inside.</td>
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</tr>
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</table>
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</div>(There are many others.)
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<h4>Event Items</h4>
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<div tabindex="0" class="candy-box candy-focus site-table-responsive">
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<table class="candy-table" style="width: 100%;">
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<tr><td><IMG SRC="img/mochiMap.png" style="width:64px; height:32px" alt="the Map System icon" ></td><th>Map System</th><td>Displays a map of the current stage.</td></tr>
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<tr><td><IMG SRC="img/mochiRocket.png" width=64 height=32></td><th>Silver Locket</th><td>Someone's pendant.</td></tr>
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<tr><td><IMG SRC="img/mochiKey.png" width=64 height=32></td><th>Arthur's Key</th><td>A key to open a door somewhere.</td></tr>
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</table>
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</div>
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(For more details, try the game.)
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</section>
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<section class="tabcontent" id="options">
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<h2>Options</h2>
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<hr class="candy-divider">
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<img src="img/snapOptions.png" class="big-image" alt="The Options Menu screen.">
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<p>
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The <b>Options Menu</b> allows you to adjust the game's functions.</br>
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You can change the font the game displays, the window size, and change your control method and mapping. </br>
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Please visit the menu for more information.
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</p>
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<h2>Controls</h2>
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<hr class="candy-divider">
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<div tabindex="0" class="candy-box candy-focus site-table-responsive" >
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<table class="candy-table" style="width: 100%;">
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<thead>
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<tr>
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<th>Action</th>
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<th>Keyboard</th>
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<th>Controller</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>Up</td>
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<td>Up arrow</td>
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<td>
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<img src="img/buttons/button_11.png" style="width: 32px; height: 32px;">
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</td>
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</tr>
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<tr>
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<td>Down</td>
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<td>Down arrow</td>
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<td>
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<img src="img/buttons/button_12.png" style="width: 32px; height: 32px;">
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</td></tr>
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<tr>
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<td>Left</td>
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<td>Left arrow</td>
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<td>
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<img src="img/buttons/button_13.png" style="width: 32px; height: 32px;">
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</td></tr>
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<tr>
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<td>Right</td>
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<td>Right arrow</td>
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<td>
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<img src="img/buttons/button_14.png" style="width: 32px; height: 32px;">
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</td></tr>
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<tr>
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<td>Confirm/Select</td>
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<td>Z</td>
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<td>
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<img src="img/buttons/button_00.png" style="width: 32px; height: 32px;">
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</td>
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</tr>
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<tr>
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<td>Cancel/Back</td>
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<td>X</td>
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<td>
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<img src="img/buttons/button_01.png" style="width: 32px; height: 32px;">
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</td>
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</tr>
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<tr>
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<td>Jump</td>
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<td>Z</td>
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<td>
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<img src="img/buttons/button_00.png" style="width: 32px; height: 32px;">
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</td>
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</tr>
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<tr>
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<td>Shoot</td>
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<td>X</td>
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<td>
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<img src="img/buttons/button_01.png" style="width: 32px; height: 32px;">
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</td>
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</tr>
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<tr>
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<td>Cycle to Next Weapon</td>
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<td>A</td>
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<td>
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<img src="img/buttons/button_09.png" style="width: 32px; height: 32px;">
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</td>
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</tr>
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<tr>
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<td>Cycle to previous weapon</td>
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<td>S</td>
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<td>
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<img src="img/buttons/button_10.png" style="width: 32px; height: 32px;">
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</td>
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</tr>
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<tr>
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<td>Inventory</td>
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<td>Q</td>
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<td>
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<img src="img/buttons/button_03.png" style="width: 32px; height: 32px;">
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</td>
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</tr>
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<tr>
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<td>Minimap</td>
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<td>W</td>
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<td>
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<img src="img/buttons/button_04.png" style="width: 32px; height: 32px;">
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</td>
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</tr>
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<tr>
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<td>Pause Menu</td>
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<td>ESC</td>
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<td>
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<img src="img/buttons/button_06.png" style="width: 32px; height: 32px;">
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</td>
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</tr>
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<tr>
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<td>Strafe (Hold)</td>
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<td>C</td>
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<td>
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<img src="img/buttons/button_16.png" style="width: 32px; height: 32px;">
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</td>
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</tr>
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</tbody>
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</table>
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</div>
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</section>
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<section class="tabcontent" id="tweaks" style="margin-bottom: 2em;">
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<h2>Tweaks</h2>
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<hr class="candy-divider">
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<img class="big-image" src="img/snapTweaks.png" alt="The Tweaks Menu screen.">
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<p>
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The <b>Tweaks Menu</b> allows you to modify the game at will.</br>
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This includes options such as modifying game speed and boss HP, giving yourself items, or disabling EXP drops.</br>
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I hope this menu allows players of all kinds to enjoy the game.
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</p>
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<h4>Tweaks List</h4>
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<div tabindex="0" class="candy-box candy-focus site-table-responsive" >
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<table class="candy-table" style="width: 100%;">
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<tr>
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<th style="padding: 10px;">Damage Received</th>
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<td>Modifies how much damage your character takes when hit.</td>
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</tr>
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<tr>
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<th style="padding: 10px;">Boss Health</th>
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<td>Changes how much health bosses have when you fight them.</td>
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</tr>
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<tr>
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<th style="padding: 10px;">Autofire</th>
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<td>Allows you to hold or just press a button to shoot rapidly.</td>
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</tr>
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<tr>
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<th style="padding: 10px;">Infinite Ammo</th>
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<td>Weapons that use Ammo (such as Missiles) will never run out.</td>
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</tr>
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<tr>
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<th style="padding: 10px;">Default Booster</th>
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<td>Lets you equip yourself with a Booster to fly thru stages.</td>
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</tr>
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<tr>
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<th style="padding: 10px;">Infinite Booster</th>
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<td>Booster Fuel never runs out.</td>
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</tr>
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<tr>
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<th style="padding: 10px;">Grace Jumps</th>
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<td>Allows you to jump shortly after running off a ledge.</td>
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</tr>
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<tr>
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<th style="padding: 10px;">No Exp Drops</th>
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<td>Disables all sources of Weapon Energy.</td>
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</tr>
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<tr>
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<th style="padding: 10px;">Mirror Mode</th>
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<td>Flips the game horizontally.</td>
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</tr>
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</table>
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</div>
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</section>
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<section class="tabcontent" id="downloads">
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<h2>Downloads</h2>
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<h4>v1.5 (Codename: <em>Scattered</em>)</h4>
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<ul>
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<li><a href="https://oneninefour.cl/tweaked/CST-1.5-Win.zip">Windows</a> (tested on Windows 10 and 11)</li>
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<li><a href="https://oneninefour.cl/tweaked/CST-1.5-Linux.zip">Linux</a> (tested on Ubuntu 22.04 LTS and Arch Linux)</li>
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</ul>
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</section>
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</DIV>
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</body>
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