.. |
Font
|
rename pre-edited-cs -> pre_edited_cs
|
2021-12-08 00:09:45 -06:00 |
Npc
|
rename pre-edited-cs -> pre_edited_cs
|
2021-12-08 00:09:45 -06:00 |
Org
|
rename pre-edited-cs -> pre_edited_cs
|
2021-12-08 00:09:45 -06:00 |
PixTone
|
rename pre-edited-cs -> pre_edited_cs
|
2021-12-08 00:09:45 -06:00 |
Resource
|
rename pre-edited-cs -> pre_edited_cs
|
2021-12-08 00:09:45 -06:00 |
ScriptSource
|
use <NUM0000 instead of hardcoded numbers for missile expansion text
|
2022-01-11 20:46:45 -06:00 |
Stage
|
fix <ITJs for consolidated items
|
2021-12-10 20:15:19 -06:00 |
Arms.bmp
|
rename pre-edited-cs -> pre_edited_cs
|
2021-12-08 00:09:45 -06:00 |
ArmsImage.bmp
|
rename pre-edited-cs -> pre_edited_cs
|
2021-12-08 00:09:45 -06:00 |
ArmsItem.tsc
|
fix text wrapping for consolidation items
|
2021-12-10 20:58:15 -06:00 |
bk0.bmp
|
rename pre-edited-cs -> pre_edited_cs
|
2021-12-08 00:09:45 -06:00 |
bkBlack.bmp
|
rename pre-edited-cs -> pre_edited_cs
|
2021-12-08 00:09:45 -06:00 |
bkBlue.bmp
|
rename pre-edited-cs -> pre_edited_cs
|
2021-12-08 00:09:45 -06:00 |
bkFall.bmp
|
rename pre-edited-cs -> pre_edited_cs
|
2021-12-08 00:09:45 -06:00 |
bkFog.bmp
|
rename pre-edited-cs -> pre_edited_cs
|
2021-12-08 00:09:45 -06:00 |
bkGard.bmp
|
rename pre-edited-cs -> pre_edited_cs
|
2021-12-08 00:09:45 -06:00 |
bkGray.bmp
|
rename pre-edited-cs -> pre_edited_cs
|
2021-12-08 00:09:45 -06:00 |
bkGreen.bmp
|
rename pre-edited-cs -> pre_edited_cs
|
2021-12-08 00:09:45 -06:00 |
bkMaze.bmp
|
rename pre-edited-cs -> pre_edited_cs
|
2021-12-08 00:09:45 -06:00 |
bkMoon.bmp
|
rename pre-edited-cs -> pre_edited_cs
|
2021-12-08 00:09:45 -06:00 |
bkRed.bmp
|
rename pre-edited-cs -> pre_edited_cs
|
2021-12-08 00:09:45 -06:00 |
bkWater.bmp
|
rename pre-edited-cs -> pre_edited_cs
|
2021-12-08 00:09:45 -06:00 |
Bullet.bmp
|
rename pre-edited-cs -> pre_edited_cs
|
2021-12-08 00:09:45 -06:00 |
Caret.bmp
|
rename pre-edited-cs -> pre_edited_cs
|
2021-12-08 00:09:45 -06:00 |
casts.bmp
|
rename pre-edited-cs -> pre_edited_cs
|
2021-12-08 00:09:45 -06:00 |
Credit.tsc
|
rename pre-edited-cs -> pre_edited_cs
|
2021-12-08 00:09:45 -06:00 |
Face.bmp
|
rename pre-edited-cs -> pre_edited_cs
|
2021-12-08 00:09:45 -06:00 |
Fade.bmp
|
rename pre-edited-cs -> pre_edited_cs
|
2021-12-08 00:09:45 -06:00 |
Head.tsc
|
use <NUM0000 instead of hardcoded numbers for missile expansion text
|
2022-01-11 20:46:45 -06:00 |
ItemImage.bmp
|
add consolidation item sprites (keyring courtesy of Taiki)
|
2021-12-10 19:14:58 -06:00 |
Loading.bmp
|
rename pre-edited-cs -> pre_edited_cs
|
2021-12-08 00:09:45 -06:00 |
mrmap.bin
|
rename pre-edited-cs -> pre_edited_cs
|
2021-12-08 00:09:45 -06:00 |
MyChar.bmp
|
rename pre-edited-cs -> pre_edited_cs
|
2021-12-08 00:09:45 -06:00 |
npc.tbl
|
rename pre-edited-cs -> pre_edited_cs
|
2021-12-08 00:09:45 -06:00 |
stageconv.exe
|
rename pre-edited-cs -> pre_edited_cs
|
2021-12-08 00:09:45 -06:00 |
StageImage.bmp
|
rename pre-edited-cs -> pre_edited_cs
|
2021-12-08 00:09:45 -06:00 |
StageSelect.tsc
|
rename pre-edited-cs -> pre_edited_cs
|
2021-12-08 00:09:45 -06:00 |
TextBox.bmp
|
rename pre-edited-cs -> pre_edited_cs
|
2021-12-08 00:09:45 -06:00 |
Title.bmp
|
rename pre-edited-cs -> pre_edited_cs
|
2021-12-08 00:09:45 -06:00 |
tsc_def.txt
|
rename pre-edited-cs -> pre_edited_cs
|
2021-12-08 00:09:45 -06:00 |