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https://github.com/cave-story-randomizer/cave-story-randomizer
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57 lines
2.4 KiB
Plaintext
57 lines
2.4 KiB
Plaintext
Author: Enlight
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DUNC NOTE: flag range changed from 4008 through 4015 to 2888 through 2895 in rando
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also: skip the second patch it's not needed and also bugged
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Instructions:
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1. Backup your .exe, then patch your .exe with the patches in patches.txt.
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2. Learn how to use the hack and setup your teleporters with the demonstration mod and the information below.
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3. Make a similar system in your mod.
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Important Files:
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Patches.txt - The first patch allows you to edit where teleporter menus draw. The 2nd one just fixes a graphic bug with slots 6 and 7.
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OOBFlagGen.jar - What helps you generate the flags for the top framerects. Input address 49DF09 and the value will be how many pixels down you want
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the mod to START drawing the teleporter icons IN HEXADECIMAL. The rows are IN DECIMAL 0, 16, 32, 48, 64... etc. In HEXADECIMAL it's 0, 10, 20, 30 etc.
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Keep it in bytes. You will then copy the flags it generates (should be just over flag 4000) to use in your level TSC (explained below)
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StageSelect.tsc - Example of how you can setup having different location names for different teleporters.
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This is just normal TSC using flags. The game is hardcoded to run events 1001-1007 for the slots, but flagjumps can change what it says.
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The TSC file for Arthur's House (Pens1.tsc) - Example of how to setup everything else for the teleporters (explained below)
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~~~~~
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Please open the demonstration mod in a CS editor of you choice to see how the tsc all comes together.
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The most important events though are the ones for displaying the teleporter.
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One of these events is shown below with comments.
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#0100
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<KEY
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<FL-4008<FL-4009<FL-4010<FL-4011<FL-4012<FL-4013<FL-4014<FL-4015
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// What you generate with OOBFlagGen, tells the game the top framerect of where to draw the teleporter images.
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<FL+5001<FL-5002<FL-5003<FL-5004
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// These are used like normal flags, telling StageSelect.tsc what to call the teleporter options.
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<PS+0001:0110<PS+0002:0111<PS+0003:0112<PS+0004:0113
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// These are overwriting the teleporter slots to run events 110-113, this is what's saved to profile.dat
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but you can (probably) ignore that and just overwrite it every time before you display the tele menu.
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<SLP<END
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// Displays the teleporter menu.
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~~~~~
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If you have any other questions you can just contact me (Enlight) because I'm not good at writing tutorials at 4:30 AM
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<Cave Story ~ Doukutsu Monogatari> (C) Studio Pixel 2004
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