mirror of
https://github.com/cave-story-randomizer/cave-story-randomizer
synced 2024-11-14 02:42:46 +00:00
30 lines
979 B
Lua
30 lines
979 B
Lua
local LOG_LEVEL, _logCounts, _logLines = 6, nil, nil
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local function _log(level, prefix, text, ...)
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if LOG_LEVEL >= level then
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local text = prefix .. text
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if level ~= 4 then
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print(text, ...)
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end
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table.insert(_logLines, text)
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end
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_logCounts[level] = _logCounts[level] + 1
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end
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function logError(...) _log(1, 'ERROR: ', ...) end
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function logWarning(...) _log(2, 'WARNING: ', ...) end
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function logNotice(...) _log(3, 'NOTICE: ', ...) end
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function logSpoiler(...) _log(4, 'SPOILER: ', ...) end
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function logSphere(...) _log(5, 'SPHERE: ', ...) end
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function logRoute(...) _log(6, 'ROUTE: ', ...) end
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function logInfo(...) _log(7, 'INFO: ', ...) end
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function logDebug(...) _log(8, 'DEBUG: ', ...) end
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function countLogWarningsAndErrors()
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return _logCounts[2], _logCounts[1]
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end
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function getLogText()
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return table.concat(_logLines, "\r\n")
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end
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function resetLog()
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_logCounts = {0, 0, 0, 0, 0, 0, 0, 0}
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_logLines = {}
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end
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resetLog() |