mirror of
https://github.com/cave-story-randomizer/cave-story-randomizer
synced 2025-07-03 08:36:14 +00:00
238 lines
6.4 KiB
Lua
238 lines
6.4 KiB
Lua
local ROOT = (...):gsub('[^.]*$', '')
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local Backend = require(ROOT .. 'backend')
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local Base = require(ROOT .. 'base')
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local Event = require(ROOT .. 'event')
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local Mosaic = require(ROOT .. 'mosaic')
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local Text = Backend.Text
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local Painter = Base:extend()
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local imageCache = {}
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-- local sliceCache = {}
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function Painter:constructor (widget)
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self.widget = widget
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end
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function Painter:loadImage (path)
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if not imageCache[path] then
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imageCache[path] = Backend.Image(path)
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end
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return imageCache[path]
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end
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function Painter:paintSlices ()
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local widget = self.widget
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local mosaic = Mosaic.fromWidget(widget)
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if not mosaic then return end
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local x, y, w, h = widget:getRectangle(true)
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mosaic:setRectangle(x, y, w, h)
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mosaic:draw()
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end
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function Painter:paintBackground ()
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local widget = self.widget
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if not widget.background then return end
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local x, y, w, h = widget:getRectangle(true)
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Backend.push()
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Backend.setColor(widget.background)
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Backend.drawRectangle('fill', x, y, w, h)
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Backend.pop()
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end
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function Painter:paintOutline ()
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local widget = self.widget
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if not widget.outline then return end
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local x, y, w, h = widget:getRectangle(true)
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Backend.push()
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Backend.setColor(widget.outline)
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Backend.drawRectangle('line', x + 0.5, y + 0.5, w, h)
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Backend.pop()
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end
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-- returns icon coordinates and rectangle with remaining space
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function Painter:positionIcon (x1, y1, x2, y2)
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local widget = self.widget
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if not widget.icon then
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return nil, nil, x1, y1, x2, y2
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end
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local icon = self:loadImage(widget.icon)
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local iconWidth, iconHeight = icon:getWidth(), icon:getHeight()
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local align = widget.align or ''
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local padding = widget.padding or 0
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local x, y
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-- horizontal alignment
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if align:find('right') then
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x = x2 - iconWidth
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x2 = x2 - iconWidth - padding
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elseif align:find('center') then
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x = x1 + (x2 - x1) / 2 - iconWidth / 2
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else -- if align:find('left') then
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x = x1
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x1 = x1 + iconWidth + padding
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end
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-- vertical alignment
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if align:find('bottom') then
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y = y2 - iconHeight
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elseif align:find('middle') then
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y = y1 + (y2 - y1) / 2 - iconHeight / 2
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else -- if align:find('top') then
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y = y1
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end
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return x, y, x1, y1, x2, y2
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end
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-- returns text coordinates
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function Painter:positionText (x1, y1, x2, y2)
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local widget = self.widget
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if not widget.text or x1 >= x2 then
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return nil, nil, x1, y1, x2, y2
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end
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local font = widget:getFont()
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local align = widget.align or ''
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local horizontal = 'left'
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-- horizontal alignment
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if align:find 'right' then
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horizontal = 'right'
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elseif align:find 'center' then
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horizontal = 'center'
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elseif align:find 'justify' then
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horizontal = 'justify'
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end
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if not widget.textData then
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local limit = widget.wrap and x2 - x1 or nil
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widget.textData = Text(
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font, widget.text, widget.color, horizontal, limit)
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end
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local textHeight = widget.textData:getHeight()
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local y
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-- vertical alignment
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if align:find('bottom') then
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y = y2 - textHeight
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elseif align:find('middle') then
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y = y2 - (y2 - y1) / 2 - textHeight / 2
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else -- if align:find('top') then
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y = y1
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end
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return font, x1, y
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end
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function Painter:paintIconAndText ()
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local widget = self.widget
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if not (widget.icon or widget.text) then return end
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local x, y, w, h = widget:getRectangle(true, true)
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if w < 1 or h < 1 then return end
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-- calculate position for icon and text based on alignment and padding
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local iconX, iconY, x1, y1, x2, y2 = self:positionIcon(x, y, x + w, y + h)
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local font, textX, textY = self:positionText(x1, y1, x2, y2)
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local icon = widget.icon and self:loadImage(widget.icon)
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local text = widget.text
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local align = widget.align or ''
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local padding = widget.padding or 0
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-- if aligned center, icon displays above the text
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-- reposition icon and text for proper vertical alignment
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if icon and text and align:find('center') then
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local iconHeight = icon:getHeight()
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if align:find 'middle' then
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local textHeight = widget.textData:getHeight()
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local contentHeight = textHeight + padding + iconHeight
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local offset = (h - contentHeight) / 2
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iconY = y + offset
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textY = y + offset + padding + iconHeight
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elseif align:find 'top' then
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iconY = y
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textY = y + padding + iconHeight
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else -- if align:find 'bottom'
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local textHeight = widget.textData:getHeight()
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textY = y + h - textHeight
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iconY = textY - padding - iconHeight
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end
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end
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-- horizontal alignment for non-wrapped text
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-- TODO: handle this in Backend.Text
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if text and not widget.wrap then
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if align:find 'right' then
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textX = textX + (w - widget.textData:getWidth())
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elseif align:find 'center' then
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textX = textX + (w - widget.textData:getWidth()) / 2
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end
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end
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Backend.push()
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Backend.intersectScissor(x, y, w, h)
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-- draw the icon
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if icon then
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iconX, iconY = math.floor(iconX), math.floor(iconY)
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Backend.draw(icon, iconX, iconY)
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end
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-- draw the text
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if text and textX and textY and w > 1 then
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widget.innerHeight = textY - y + widget.textData:getHeight()
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widget.innerWidth = textX - x + widget.textData:getWidth()
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textX = math.floor(textX - (widget.scrollX or 0))
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textY = math.floor(textY - (widget.scrollY or 0))
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Backend.draw(widget.textData, textX, textY)
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end
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Backend.pop()
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end
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function Painter:paintChildren ()
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for i, child in ipairs(self.widget) do
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child:paint()
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end
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end
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function Painter:paint ()
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local widget = self.widget
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local x, y, w, h = widget:getRectangle()
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-- if the drawable area has no width or height, don't paint
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if w < 1 or h < 1 then return end
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Event.PreDisplay:emit(widget, { target = widget }, function()
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Backend.push()
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if widget.parent then
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Backend.intersectScissor(x, y, w, h)
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else
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Backend.setScissor()
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end
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self:paintBackground()
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self:paintOutline()
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self:paintSlices()
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self:paintIconAndText()
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self:paintChildren()
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Backend.pop()
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end)
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Event.Display:emit(widget, { target = widget })
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end
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return Painter
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