periwinkle
db7989183e
The delay after Chaba's "HEY!!!" really doesn't need to be that long
2019-09-12 01:07:17 -04:00
periwinkle
a9500ee4e9
Add speedrunner muscle memory-friendly delays
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When pressing down to pick up Curly (in the Waterway and in Hell),
the natural instinct is to immediately press jump and shoot (in
some order) in order to mash through the message box that normally
pops up in vanilla. Since those message boxex were removed for rando,
this results in the player jumping after picking up Curly (which, if
speedrunning Hell, would lose precious time on the clock).
Putting in a small delay is intended to eat the jump input,
allowing the player to continue onwards as normal.
I also put in a tiny delay at the start of Hell after the message
box, because I found myself often doing an unintentional extra boost
at the start. This doesn't completely solve the issue for me, but
it's slightly better than nothing, so I'll leave this in for now and
come back to it later if I ever find a better solution.
2019-09-12 01:06:42 -04:00
duncathan salt
a0b28cc111
Merge pull request #55 from Velosareon/speed-up-mandatory-text
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Speed up mandatory text
2019-09-08 12:32:31 -06:00
yiğit iyişirin
5676ea11b6
PR comments: Readding accidentally removed <FAC, Kings death dialogue, and removing unnecessary <TUR
2019-09-08 00:36:52 -07:00
yiğit iyişirin
be584d49d8
Revert "Gave Ballos a joke dialogue, could do something similar to ALttP randomizer where the final boss says different random things for fun/silliness"
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This reverts commit 5766d58128
.
2019-09-08 00:32:37 -07:00
yiğit iyişirin
d7c00b1e5f
readding in all Huzzahs
2019-09-08 00:27:51 -07:00
yiğit iyişirin
bec915c66e
Revert "Malco sped up"
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This reverts commit 770ae1375e
.
2019-09-08 00:04:43 -07:00
yiğit iyişirin
b36756abea
Experimenting with auto-playing cutscenes. This can be left out, but the idea is that once the falling island graphic displays after defeating Ballos, the run is complete and time is called, so the rest of the game should auto-play till the credits end (where hopefully we can have the game display the time of run)
2019-09-07 20:42:15 -07:00
yiğit iyişirin
5766d58128
Gave Ballos a joke dialogue, could do something similar to ALttP randomizer where the final boss says different random things for fun/silliness
2019-09-07 20:40:55 -07:00
yiğit iyişirin
681f062116
Misery, the Doctor, and Undead Core sped up
2019-09-07 20:39:21 -07:00
yiğit iyişirin
1cbc1b32be
Ma pignon boss and Booster sped up
2019-09-07 20:38:11 -07:00
yiğit iyişirin
770ae1375e
Malco sped up
2019-09-07 20:37:36 -07:00
yiğit iyişirin
287939142a
Core and Waterway sped up
2019-09-07 20:37:16 -07:00
yiğit iyişirin
4570c9e8f0
Labyrinth sped up
2019-09-07 20:36:11 -07:00
yiğit iyişirin
f7dbe2b855
Plantation areas sped up
2019-09-07 20:34:38 -07:00
yiğit iyişirin
b1e368c9ea
Egg corridor speedup
2019-09-07 20:31:57 -07:00
yiğit iyişirin
a5912478ab
speed up bed rest dialogue
2019-09-07 20:21:48 -07:00
yiğit iyişirin
b31f2533c9
kazuma rescue cutscene was cut too short
2019-09-07 20:21:07 -07:00
yiğit iyişirin
3f52fd0ad8
speed up when teleported into labyrinth by misery
2019-09-02 23:50:43 -07:00
yiğit iyişirin
e1932ae6eb
sped up first balrog fight and jack scene after
2019-09-02 23:50:17 -07:00
yiğit iyişirin
bfdc39d568
speed up some item messages
2019-09-02 23:49:23 -07:00
yiğit iyişirin
02e666f178
removing quake from before boss fight
2019-09-02 01:01:51 -07:00
yiğit iyişirin
277c393f76
Sand Zone text and cutscenes sped up
2019-09-02 00:34:09 -07:00
yiğit iyişirin
9611f13a0c
Shortened first King and Toroko cutscene
2019-09-01 20:52:01 -07:00
yiğit iyişirin
d053f2af3c
Speed up death text
2019-09-01 20:47:56 -07:00
yiğit iyişirin
2a87f6ebd3
First Cave exit makes your screen black forever if you did not collect both items when trying to leave
2019-09-01 16:34:08 -07:00
periwinkle
35b5b6b3cd
Add some missing <TURs
2019-07-11 05:17:57 -04:00
periwinkle
4ec67e76a3
Remove unnecessary event
2019-07-10 20:39:03 -04:00
periwinkle
d2eff12fee
Fix all remaining softlocks (I hope)
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Also makes the air tank unequippable in the inventory, and moves
Prof. Booster's trigger to after the Core fight, as originally intended
2019-07-10 16:57:27 -04:00
duncathan
22e1c5c1b6
core/puppy chest hotfix
2019-03-31 15:58:14 -06:00
duncathan salt
805a24e957
Merge pull request #43 from duncathan/master
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increases version number
2019-03-28 19:44:17 -06:00
duncathan
5dc793da97
increases version number
2019-03-28 19:38:51 -06:00
duncathan salt
b01b16170f
Merge pull request #42 from duncathan/core
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fixes #25 , fixes #8 - core water issues
2019-03-28 19:32:31 -06:00
duncathan
88e26338c3
fixes #25 , fixes #8 - core water issues
2019-03-28 19:30:17 -06:00
duncathan salt
60e67fff49
Merge pull request #41 from duncathan/littlechaba
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fixes #5 , fixes #24 , fixes #30
2019-03-28 19:07:09 -06:00
duncathan salt
df437f831c
Merge pull request #40 from duncathan/visualitems
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fixes #13 , #15 - santa key and hell 1
2019-03-28 19:07:00 -06:00
duncathan salt
4620735c6c
Merge pull request #39 from duncathan/egg2
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fixes #14 , egg 2 issues, and improves egg no 0 when entering from wall
2019-03-28 19:06:50 -06:00
duncathan
d90f1a4dc7
fixes #5 , fixes #24 , fixes #30
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- mr little and chaba now check whether you've picked up the blade or fireball, not whether you have them in your inventory
- you can now pick up mr little without speaking to his wife
- you can now drop off/pick up your bubbler at arthur's arsenal
2019-03-28 19:05:54 -06:00
duncathan
a24f658eb7
fixes #13 , #15 - santa key and hell 1
2019-03-28 18:55:01 -06:00
duncathan
64e2b3d3cc
fixes #14 , egg 2 issues, and improves egg no 0 when entering from wall
2019-03-28 18:51:07 -06:00
duncathan
3ede29c4dd
fixes #36 , fixes #37 - balcony barrier issues
2019-03-28 18:41:40 -06:00
duncathan salt
af52132fb1
Merge pull request #34 from HapaxL/broken_sprinkler
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fixes #11 , broken sprinkler can give infinite items
2019-03-28 17:47:11 -06:00
HapaxL
4ff6fbaa1f
fixes #11 , replaces broken sprinkler entity with mimiga-only chest
2019-03-29 00:38:54 +01:00
HapaxL
bc00557c86
fixes #9 , can't enter prefab house without saving curly
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edits the Undead Core fight to check for the Iron Bond item (in the inventory) rather than the Iron Bond flag (set when curing Curly from amnesia) when opening Prefab house
edits the exit from Prefa2 to Hell to check for the Iron Bond flag before setting flag 1531 which puts Curly in Hell1
does NOT remove Curly from the final cutscene after defeating Ballos!!!
2019-03-28 23:19:04 +01:00
HapaxL
e9eaf03e3f
fixes #11 , broken sprinkler can give infinite items
2019-03-28 19:56:45 +01:00
duncathan salt
da2accd528
Merge pull request #31 from HapaxL/master
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fixes issue #7 "ma pignon's chest item can be obtained over and over"
2019-03-28 09:16:30 -06:00
HapaxL
6d9014ba8d
fixes (FOR REAL THIS TIME) issue #7 "ma pignon's chest item can be obtained over and over"
2019-03-28 16:14:45 +01:00
duncathan
aab32e70ff
fixes #33 , jellies softlock
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also improves some text in chaco's house
2019-03-28 09:03:50 -06:00
duncathan
af7f320336
fixes #29 , first cave softlock
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also makes a minor improvement to gunsmith item pickup
2019-03-28 08:51:57 -06:00
duncathan
b09dc32685
fixes #27 , upper sand zone softlock
2019-03-28 08:40:17 -06:00