Commit Graph

19 Commits

Author SHA1 Message Date
duncathan 06776a7828 fix teleporter icons disappearing
air tank equip flag was colliding with the range used for multiple SLPs hack
2021-09-23 22:36:08 -06:00
HapaxL 420e506cf0 various minor changes for puppy carry sprites:
- puppy appears immediately when you obtain it
- puppy disappears immediately when you give all puppies to jenka
- puppy is always behind curly when both are carried
- grabbing curly immediately puts her in front
2020-12-15 09:33:25 +01:00
duncathan 8754ed6b9d credits fixes: fixes #90, fixes #91, fixes #88 2020-03-08 16:59:23 -06:00
duncathan 1317d93870 applied flags to each boss 2020-02-26 02:04:46 -06:00
periwinkle afd6e3405b
Add back some of the original dialogue (#68)
* Add dialogue to Balrog 1 fight

* Give a short dialogue to Jack

* Add dialogue to Igor

* Add dialogue to Sue (Egg No. 00)

* Add dialogue in Power Room

* Add dialogue to bomb cutscene

* Add initial Curly encounter dialogue

* Add pre-Curly fight dialogue
Also shorten the leftmost Mimiga's dialogue in case a player
accidentally talks to them

* Add pre-Omega boss dialogue

* Add Jenka2 dialogue

* Add a small amount of pre-Toroko+ cutscene dialogue

* Add dialogue to Labyrinth entry cutscene

* Add pre-Balrog (Labyrinth) fight dialogue

* Add dialogue to Core cutscenes

* Tweak Waterway Cabin cutscenes

* Add a line of dialogue before the Ma Pignon fight
I would very much appreciate a cue before a boss spawns right
in front of my face, thank you very much :3

* Remove the line about Sunstones
Nobody even knows what they are, anyways (Keepo)

* Add a little more dialogue to Kazuma (Egg No. 00)

* Restore Itoh's signature line

* Add dialogue to boss rush cutscenes

* Add some ending scene dialogue
Also, there's not really any need for the ending cutscenes to be
<SAT'ed (and the best ending one isn't anyways), so I removed it
from the normal ending cutscene as well.

* Add <TURs in Prefab House

* Tweak Balfrog cutscene dialogue
The narrative I'm going for here is "Misery shows up and tries to
start a conversation/confrontation, but then Balrog drops in
suddenly, so Misery abruptly ends the conversation, turns Balrog
into a frog, and then silently leaves".
Dunno if this quite achives that, but it's the best I could do
using only snippets of the vanilla dialogue.

* Adjust wait time after "It won't STOOOOOOOOP!!"

* Give Curly something to say upon entering Dark Place
Because having her stay silent doesn't quite feel right

* Re-<SAT best ending Seal Chamber cutscene
I'm still not satisfied with how the best ending sequence as a whole
is handled, but I don't know how to make it better.

* Move Puu Black boss triggers lower (for speedrunning purposes)
In the vanilla speedruns, the strat for Puu Black is to shoot
four Fireballs while jumping to the chest from the door,
so that the boss falls right into them when it spawns.
In rando, there's a bit of a delay between opening the chest
and the boss spawn, so this strat isn't quite as effective.
Moving the triggers down makes the boss spawn timing a little
closer to vanilla, so that the speedrun strat actually works.

* Shorten dialogue and add <TURs in a few (mostly non-mandatory) places
This doesn't cover all of them, but it does cover all of the remaining
unchecked boxes in cave-story-randomizer/cave-story-randomizer#49.

* Work around <TUR text-scrolling bug in Jenka's dialogue

* Add more humor
by taking (and/or omitting) fragments of the vanilla dialogue in
amusing ways

* Fix some bugs that I accidentally created (oops)
Also fix Dr. Gero's dialogue (he was saying "Go look for some
medicine" even after giving him the Cure-All), and remove the
sparkly thing at the bottom of Plantation (Kanpachi was supposed
to have fished it out).

* Speed up dialogue in a couple more places

* Shorten Ballos's dialogue

* Add the same <WAI0025 delay after item gets to the missile expansions

* More delay tweaks

* A couple more text speedups
I should really stop doing this before it gets too out of hand :P

* Alex Jebailey had nothing to do with this
But heavens, that felt good :3
2020-02-26 00:25:40 -06:00
periwinkle a73ee82369 Proper fix for the Core area water level
The area floods if and only if the Core has been defeated,
AND the player has Curly's Air Tank.

Additionally, the music in Dark Place is set to Geothermal
if the Core has been defeated.
2019-09-12 00:57:11 -04:00
yiğit iyişirin 5676ea11b6 PR comments: Readding accidentally removed <FAC, Kings death dialogue, and removing unnecessary <TUR 2019-09-08 00:36:52 -07:00
yiğit iyişirin 287939142a Core and Waterway sped up 2019-09-07 20:37:16 -07:00
periwinkle 35b5b6b3cd Add some missing <TURs 2019-07-11 05:17:57 -04:00
periwinkle 4ec67e76a3 Remove unnecessary event 2019-07-10 20:39:03 -04:00
periwinkle d2eff12fee Fix all remaining softlocks (I hope)
Also makes the air tank unequippable in the inventory, and moves
Prof. Booster's trigger to after the Core fight, as originally intended
2019-07-10 16:57:27 -04:00
duncathan 22e1c5c1b6 core/puppy chest hotfix 2019-03-31 15:58:14 -06:00
duncathan 88e26338c3 fixes #25, fixes #8 - core water issues 2019-03-28 19:30:17 -06:00
Nikitaw99 713851b8e5 Removed unnecesarry <TURs and <SATs 2019-03-28 08:45:30 +04:00
Nikitaw99 8c43907be6 Added a bunch of <SATs and <TURs to Core 2019-03-24 04:08:05 +04:00
duncathan 8cae77890d some cutscene fixes - fixes #9 2019-03-21 23:21:50 -06:00
duncathan 5b8c8ca841 keeps core shutter from closing on later entries - fixes #12 2019-03-21 23:09:19 -06:00
duncathan 1542c25322 slowly moving towards functionality. replaces items but doesn't logic 2019-03-20 06:37:07 -06:00
duncathan 8c463a7af2 moves location of pre-edited-cs 2019-03-19 03:00:19 -06:00
Renamed from src/assets/pre-edited-cs/data/Stage/ScriptSource/Almond.txt (Browse further)