Merge pull request #177 from calvarado194/tweaked

Bump Tweaked to v1.6
This commit is contained in:
duncathan salt 2024-05-27 07:03:06 -06:00 committed by GitHub
commit ebf96d7d2f
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67 changed files with 1382 additions and 8 deletions

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pre_edited_cs/tweaked/licence.txt Executable file → Normal file
View file

@ -50,17 +50,231 @@ Special Thanks to...
"
============================================
= Vagrant Traducciones Spanish Translation =
============================================
The Spanish translation of Cave Story used here was created by Vagrant Traducciones.
There doesn't appear to be any particular licence supplied with the translation,
so it's likely all-rights-reserved.
These credits were included in the readme (slightly modified to fit better):
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Miembros de Vagrant Traducciones:
[Faloppa] [Monicapo]
[Axxel] [Blade133bo]
[Rigle] [Eliseo09]
[Chopp2] [SkybladeCloud]
[SergioParidas]
[ShySpy] ----> El autor de este parche
Miembros honoríficos:
[Vegetal_Gibber]
[Lukas]
WEB: http://vagrant.romhackhispano.org
TWITTER: http://twitter.com/vagrantTrans
FACEBOOK: http://www.facebook.com/profile.php?id=100000756671192&ref=ss
CANAL YOUTUBE: http://www.youtube.com/user/VagrantTraducciones
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
...
------------------
3. Agradecimientos
------------------
Muchísimas gracias a Pixel por este maravilloso juego y a Aeon Genesis por la cuidada traducción al inglés, en la cual me basé para hacer ésta al Castellano.
También me gustaría dar las gracias a ciertas personas por ayudarme a corregir algunos errores o a traducir correctamente algunas cosas:
- Krathos (amigo mío) y keitaro_j (elotrolado.net), por darse cuenta de ciertos fallos
- Abesol (elotrolado.net), por ayudarme en algunas frases y nombres
- jas1 (elotrolado.net), por darme a conocer los trainers, que me han ayudado a pasarme el juego más rápidamente mientras traducía
- Otras personas del subforo de Pruebas en elotrolado.net (franKM, Rigle, etc.) por apoyarme y ayudarme en algunas dudas de traducción
- Mi profesora de inglés, por confirmarme que ciertas frases estaban bien expresadas.
- Vagrant Traducciones y en especial a Faloppa, por apoyarme y aceptarme en el grupo.
========
= Cave Story: Tweaked =
= CSE2 =
========
MIT License
Currently we don't have a licence for our code. But, considering CSE2 is
intended for modders, you can probably get away with using it for that without
any of us getting mad over it.
Copyright (c) 2019 Regan "cuckydev" Green
Copyright (c) 2019-2020 Clownacy
Copyright (c) 2019-2020 Gabriel Ravier
Copyright (c) 2020 Cameron Cawley
Copyright (c) 2020-2024 Ema Alvarado
It might be worth crediting us, just to be safe - I (Clownacy) don't mind, but
GabrielRavier does.
============
= FreeType =
============
Portions of this software are copyright © 2006-2020 The FreeType
Project (www.freetype.org). All rights reserved.
==========
= Lekton =
==========
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at: http://scripts.sil.org/OFL
—————————————————————————————-
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
—————————————————————————————-
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide development of collaborative font projects, to support the font creation efforts of academic and linguistic communities, and to provide a free and open framework in which fonts may be shared and improved in partnership with others.
The OFL allows the licensed fonts to be used, studied, modified and redistributed freely as long as they are not sold by themselves. The fonts, including any derivative works, can be bundled, embedded, redistributed and/or sold with any software provided that any reserved names are not used by derivative works. The fonts and derivatives, however, cannot be released under any other type of license. The requirement for fonts to remain under this license does not apply to any document created using the fonts or their derivatives.
DEFINITIONS
“Font Software” refers to the set of files released by the Copyright Holder(s) under this license and clearly marked as such. This may include source files, build scripts and documentation.
“Reserved Font Name” refers to any names specified as such after the copyright statement(s).
“Original Version” refers to the collection of Font Software components as distributed by the Copyright Holder(s).
“Modified Version” refers to any derivative made by adding to, deleting, or substituting—in part or in whole—any of the components of the Original Version, by changing formats or by porting the Font Software to a new environment.
“Author” refers to any designer, engineer, programmer, technical writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining a copy of the Font Software, to use, study, copy, merge, embed, modify, redistribute, and sell modified and unmodified copies of the Font Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components, in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled, redistributed and/or sold with any software, provided that each copy contains the above copyright notice and this license. These can be included either as stand-alone text files, human-readable headers or in the appropriate machine-readable metadata fields within text or binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font Name(s) unless explicit written permission is granted by the corresponding Copyright Holder. This restriction only applies to the primary font name as presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font Software shall not be used to promote, endorse or advertise any Modified Version, except to acknowledge the contribution(s) of the Copyright Holder(s) and the Author(s) or with their explicit written permission.
5) The Font Software, modified or unmodified, in part or in whole, must be distributed entirely under this license, and must not be distributed under any other license. The requirement for fonts to remain under this license does not apply to any document created using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE.
================
= OpenDyslexic =
================
Copyright (c) 2019-07-29, Abbie Gonzalez (https://abbiecod.es|support@abbiecod.es),
with Reserved Font Name OpenDyslexic.
Copyright (c) 12/2012 - 2019
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.
============
= Monogram =
============
Monogram is licensed under CC0 1.0.
https://creativecommons.org/publicdomain/zero/1.0/
=============
= candy.css =
=============
candy.css is licensed under the MIT license, © 2024 Sage Fennel.
# MIT License
Copyright © 2024 Sage Fennel
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
@ -79,3 +293,40 @@ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
========
= Asio =
========
Copyright (c) 2003-2024 Christopher M. Kohlhoff (chris at kohlhoff dot com)
Distributed under the Boost Software License, Version 1.0. (See accompanying
file text or copy at http://www.boost.org/LICENSE_1_0.txt)
-----------------------------------------------------------
Boost Software License - Version 1.0 - August 17th, 2003
-----------------------------------------------------------
Boost Software License - Version 1.0 - August 17th, 2003
Permission is hereby granted, free of charge, to any person or organization
obtaining a copy of the software and accompanying documentation covered by
this license (the "Software") to use, reproduce, display, distribute,
execute, and transmit the Software, and to prepare derivative works of the
Software, and to permit third-parties to whom the Software is furnished to
do so, all subject to the following:
The copyright notices in the Software and this entire statement, including
the above license grant, this restriction and the following disclaimer,
must be included in all copies of the Software, in whole or in part, and
all derivative works of the Software, unless such copies or derivative
works are solely in the form of machine-executable object code generated by
a source language processor.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.

View file

@ -0,0 +1,653 @@
/**
* @license MIT
* candy.css v0.3.0
* Copyright 2024 Sage Fennel
* https://candy.wavebeem.com
*/
.candy-root {
/* Colors */
--candy-color-background1: hsl(80 35% 99%);
--candy-color-background2: hsl(80 35% 98%);
--candy-color-background3: hsl(80 35% 92%);
--candy-color-background4: hsl(80 35% 90%);
--candy-color-text1: hsl(80 35% 5%);
--candy-color-text2: hsl(80 35% 20%);
--candy-color-border1: hsl(80 35% 35%);
--candy-color-border2: hsl(80 35% 50%);
--candy-color-border3: hsl(80 35% 75%);
--candy-color-accent-background1: hsl(260 60% 50%);
--candy-color-accent-background2: hsl(260 60% 40%);
--candy-color-accent-border1: hsl(260 60% 20%);
--candy-color-accent-text1: hsl(260 60% 95%);
--candy-color-shadow1: hsl(80 100% 20% / 20%);
--candy-shadow-outset: 0 2px 4px var(--candy-color-shadow1);
--candy-shadow-inset: inset 0 2px 4px var(--candy-color-shadow1);
/* Radio buttons & checkboxes */
--candy-choice-item-radius: 0px;
--candy-choice-item-size: 1.5rem;
--candy-choice-gap: 0.5rem;
--candy-choice-padding-vertical: 0.5rem;
--candy-choice-padding-horizontal: 0.5rem;
/* Buttons */
--candy-button-padding-vertical: 0.5rem;
--candy-button-padding-horizontal: 1rem;
--candy-button-radius: 9999px;
/* Selects */
--candy-select-padding-vertical: 0.5rem;
--candy-select-padding-horizontal: 1rem;
--candy-select-radius: 6px;
/* Inputs */
--candy-field-gap: 0.25rem;
--candy-input-padding-vertical: 0.5rem;
--candy-input-padding-horizontal: 0.5rem;
--candy-input-radius: 2px;
/* Tables */
--candy-table-padding-vertical: 0.5rem;
--candy-table-padding-horizontal: 1rem;
/* Code */
--candy-code-padding-vertical: 1rem;
--candy-code-padding-horizontal: 1rem;
--candy-code-radius: 6px;
/* Cards */
--candy-card-padding-vertical: 1rem;
--candy-card-padding-horizontal: 1rem;
--candy-card-radius: 6px;
/* Wells */
--candy-well-padding-vertical: 1rem;
--candy-well-padding-horizontal: 1rem;
--candy-well-radius: 6px;
/* Fieldsets */
--candy-fieldset-padding-horizontal: 0.5rem;
--candy-fieldset-padding-vertical: 0.5rem;
--candy-fieldset-radius: 6px;
/* Legends */
--candy-legend-padding-horizontal: 0.5rem;
--candy-legend-padding-vertical: 0rem;
/* Dividers */
--candy-divider-margin-horizontal: 0rem;
--candy-divider-margin-vertical: 0.5rem;
/* Textures */
--candy-texture-striped-size: 3px;
/* Links */
--candy-link-radius: 2px;
--candy-link-underline: 1px;
background: var(--candy-color-background4);
color: var(--candy-color-text2);
}
/* Checkbox / Radio Button Field Container */
.candy-choice {
border-radius: var(--candy-choice-item-radius);
box-sizing: border-box;
display: grid;
grid-gap: var(--candy-choice-gap);
grid-template-columns: min-content 1fr;
align-items: center;
padding: var(--candy-choice-padding-vertical)
var(--candy-choice-padding-horizontal);
user-select: none;
}
.candy-choice
> :where(
:is(.candy-radio, .candy-checkbox):is(:disabled, [aria-disabled="true"]) + *
) {
color: var(--candy-color-border1);
}
.candy-choice > :where(:is(.candy-radio, .candy-checkbox) + label) {
display: block;
}
/* Checkbox / Radio Button */
.candy-checkbox {
border-radius: var(--candy-choice-item-radius);
}
.candy-radio {
border-radius: 9999px;
}
.candy-checkbox,
.candy-radio {
--_candy-color-filled-background: var(--candy-color-accent-background1);
--_candy-color-filled-fill: var(--candy-color-accent-text1);
--_candy-color-filled-border: var(--candy-color-accent-border1);
align-self: start;
vertical-align: top;
box-sizing: border-box;
-webkit-appearance: none;
appearance: none;
font: inherit;
width: var(--candy-choice-item-size);
height: var(--candy-choice-item-size);
margin: 0;
background: var(--candy-color-background1);
background-clip: padding-box;
padding: 2px;
color: var(--candy-color-border1);
border: 1px solid var(--candy-color-border1);
box-shadow: inset 0 2px 2px var(--candy-color-shadow1);
}
:is(.candy-checkbox, .candy-radio):is(:disabled, [aria-disabled="true"]) {
background: var(--candy-color-background4);
color: var(--candy-color-border3);
border-color: var(--candy-color-border3);
box-shadow: none;
}
:is(.candy-checkbox, .candy-radio):focus-visible {
box-shadow:
inset 0 0 0 1px var(--candy-color-background1),
0 0 0 3px var(--candy-color-background1);
outline-offset: -1px;
outline: 3px solid var(--candy-color-accent-background1);
}
:is(.candy-checkbox, .candy-radio):checked {
background: var(--candy-color-accent-background1);
box-shadow: inset 0 0 0 6px var(--_candy-color-filled-background);
}
.candy-radio:checked {
--_candy-radio-blur: 0.25px;
box-shadow: none;
background-clip: border-box;
background-color: var(--_candy-color-filled-background);
border-color: var(--_candy-color-filled-border);
background-image: radial-gradient(
var(--_candy-color-filled-fill),
var(--_candy-color-filled-fill) calc(25% - var(--_candy-radio-blur)),
var(--_candy-color-filled-background) calc(25% + var(--_candy-radio-blur)),
var(--_candy-color-filled-background)
);
}
.candy-checkbox:checked {
--_candy-checkbox-blur: 0.5px;
--_candy-checkbox-size: 0.125rem;
--_candy-checkbox-start: calc(50% - 0.5 * var(--_candy-checkbox-size));
--_candy-checkbox-end: calc(
var(--_candy-checkbox-start) + var(--_candy-checkbox-size)
);
border-color: var(--_candy-color-filled-border);
background-color: var(--_candy-color-filled-background);
background-image: linear-gradient(
45deg,
transparent,
transparent
calc(var(--_candy-checkbox-start) - var(--_candy-checkbox-blur)),
var(--_candy-color-filled-fill) var(--_candy-checkbox-start),
var(--_candy-color-filled-fill) var(--_candy-checkbox-end),
transparent calc(var(--_candy-checkbox-end) + var(--_candy-checkbox-blur)),
transparent
),
linear-gradient(
-45deg,
transparent,
transparent
calc(var(--_candy-checkbox-start) - var(--_candy-checkbox-blur)),
var(--_candy-color-filled-fill) var(--_candy-checkbox-start),
var(--_candy-color-filled-fill) var(--_candy-checkbox-end),
transparent calc(var(--_candy-checkbox-end) + var(--_candy-checkbox-blur)),
transparent
);
box-shadow: inset 0 0 0 6px var(--_candy-color-filled-background);
}
:is(.candy-checkbox, .candy-radio):checked:focus-visible {
box-shadow:
inset 0 0 0 2px var(--candy-color-accent-text1),
inset 0 0 0 6px var(--candy-color-accent-background1);
outline: 3px solid var(--candy-color-accent-background1);
outline-offset: -1px;
}
:is(.candy-checkbox, .candy-radio):checked:is(
:disabled,
[aria-disabled="true"]
) {
--_candy-color-filled-background: var(--candy-color-background4);
--_candy-color-filled-fill: var(--candy-color-border2);
--_candy-color-filled-border: var(--candy-color-border3);
}
:is(.candy-checkbox, .candy-radio):checked:is(
:disabled,
[aria-disabled="true"]
):focus-visible {
box-shadow:
inset 0 0 0 1px var(--candy-color-background1),
inset 0 0 0 6px var(--candy-color-background4),
0 0 0 3px var(--candy-color-background1);
}
/* Table */
.candy-table {
box-sizing: border-box;
background: var(--candy-color-background1);
color: var(--candy-color-text2);
border-collapse: collapse;
}
.candy-table :where(th) {
padding: var(--candy-table-padding-vertical)
var(--candy-table-padding-horizontal);
text-align: left;
}
.candy-table :where(tbody tr:not(:last-of-type)) {
border-bottom: 1px solid var(--candy-color-border3);
}
.candy-table :where(td) {
background: var(--candy-color-background1);
color: var(--candy-color-text2);
padding: var(--candy-table-padding-vertical)
var(--candy-table-padding-horizontal);
}
.candy-table :where(tfoot, thead) :where(th, td) {
background: linear-gradient(
to bottom,
var(--candy-color-background2),
var(--candy-color-background3)
);
color: var(--candy-color-text2);
padding: var(--candy-table-padding-vertical)
var(--candy-table-padding-horizontal);
}
.candy-table :where(thead) {
border-top: 0;
border-bottom: 1px solid var(--candy-color-border2);
}
.candy-table :where(tfoot) {
border-top: 1px solid var(--candy-color-border2);
border-bottom: 0;
}
/* Button */
.candy-button {
--_candy-button-text: var(--candy-color-text1);
--_candy-button-background1: var(--candy-color-background2);
--_candy-button-background2: var(--candy-color-background3);
--_candy-button-border: var(--candy-color-border1);
box-sizing: border-box;
background: linear-gradient(
to bottom,
var(--_candy-button-background1) 0 50%,
var(--_candy-button-background2) 50%
);
box-shadow: var(--candy-shadow-outset);
color: var(--_candy-button-text);
padding: var(--candy-button-padding-vertical)
var(--candy-button-padding-horizontal);
font: inherit;
border: 1px solid var(--_candy-button-border);
border-radius: var(--candy-button-radius);
}
.candy-button:is(:disabled, [aria-disabled="true"]) {
background: var(--candy-color-background4);
transform: none;
box-shadow: none;
color: var(--candy-color-border1);
border-color: var(--candy-color-border3);
}
.candy-button:focus-visible {
outline: 3px solid var(--candy-color-accent-background1);
outline-offset: -1px;
box-shadow:
inset 0 0 0 1px var(--candy-color-background1),
0 0 0 3px var(--candy-color-background1);
}
.candy-button.candy-primary {
font-weight: bold;
}
.candy-button.candy-primary:where(:not(:disabled, [aria-disabled="true"])) {
--_candy-button-text: var(--candy-color-accent-text1);
--_candy-button-background1: var(--candy-color-accent-background1);
--_candy-button-background2: var(--candy-color-accent-background2);
--_candy-button-border: var(--candy-color-accent-border1);
}
.candy-button.candy-primary:focus-visible {
outline: 3px solid var(--candy-color-accent-background1);
outline-offset: -1px;
box-shadow: inset 0 0 0 2px var(--candy-color-accent-text1);
box-shadow:
inset 0 0 0 2px var(--candy-color-background1),
0 0 0 3px var(--candy-color-background1);
}
/* Select */
.candy-select {
--_candy-select-blur: 0.5px;
--_candy-select-handle-angle: 45deg;
--_candy-select-handle-size: 6px;
--_candy-select-handle-width: var(--_candy-select-handle-size);
--_candy-select-handle-height: var(--_candy-select-handle-size);
--_candy-select-handle-fg: var(--candy-color-text1);
--_candy-select-arrow: linear-gradient(
calc(-1 * var(--_candy-select-handle-angle)),
transparent 50%,
var(--_candy-select-handle-fg) calc(50% + var(--_candy-select-blur))
)
calc(100% - var(--candy-select-padding-horizontal) - 0.5px) 50% /
var(--_candy-select-handle-width) var(--_candy-select-handle-height)
no-repeat,
linear-gradient(
var(--_candy-select-handle-angle),
transparent 50%,
var(--_candy-select-handle-fg) calc(50% + var(--_candy-select-blur))
)
calc(
100% - var(--_candy-select-handle-width) -
var(--candy-select-padding-horizontal)
)
50% / var(--_candy-select-handle-width) var(--_candy-select-handle-height)
no-repeat;
box-sizing: border-box;
-webkit-appearance: none;
appearance: none;
color: var(--candy-color-text1);
background-color: var(--candy-color-background2);
background:
var(--_candy-select-arrow),
linear-gradient(
to bottom,
var(--candy-color-background2) 0 50%,
var(--candy-color-background3) 50%
)
0 0 / 100% 100% repeat var(--candy-color-background3);
box-shadow: var(--candy-shadow-outset);
padding: var(--candy-select-padding-vertical)
var(--candy-select-padding-horizontal);
padding-right: calc(
2 * var(--candy-select-padding-horizontal) + 2 *
var(--_candy-select-handle-width)
);
font: inherit;
border: 1px solid var(--candy-color-border1);
border-radius: var(--candy-select-radius);
}
.candy-select:-moz-focusring {
color: transparent;
text-shadow: 0 0 0 var(--candy-color-text2);
}
.candy-select:is(:disabled, [aria-disabled="true"]) {
background: var(--_candy-select-arrow);
--_candy-select-handle-fg: var(--candy-color-border1);
--_candy-select-handle-bg: var(--candy-color-background4);
color: var(--candy-color-border1);
border-color: var(--candy-color-border3);
border-style: solid;
box-shadow: none;
}
.candy-select:focus-visible {
outline: 3px solid var(--candy-color-accent-background1);
outline-offset: -1px;
box-shadow:
inset 0 0 0 1px var(--candy-color-background1),
0 0 0 3px var(--candy-color-background1);
}
/* Text styles */
.candy-prose :where(h1, h2, h3, h4, h5, h6, b, i, em, strong, :not(pre) > code),
.candy-bright {
color: var(--candy-color-text1);
}
/* Link */
.candy-prose :where(a),
.candy-link {
color: var(--candy-color-accent-background1);
border-radius: var(--candy-link-radius);
text-decoration-thickness: var(--candy-link-underline);
}
.candy-prose :where(a):focus-visible,
.candy-link:focus-visible {
text-decoration-line: none;
outline: 2px solid var(--candy-color-accent-background1);
outline-offset: 1px;
box-shadow:
0 0 0 1px var(--candy-color-background1),
0 0 0 4px var(--candy-color-background1);
}
/* Input / Text Area */
.candy-field {
display: flex;
flex-direction: column;
gap: var(--candy-field-gap);
}
.candy-input {
box-sizing: border-box;
background: var(--candy-color-background1);
color: var(--candy-color-text1);
font: inherit;
padding: var(--candy-input-padding-vertical)
var(--candy-input-padding-horizontal);
border: 1px solid var(--candy-color-border1);
box-shadow: var(--candy-shadow-inset);
border-radius: var(--candy-input-radius);
}
.candy-input:is(:disabled, [aria-disabled="true"]) {
background: var(--candy-color-background4);
box-shadow: none;
color: var(--candy-color-border1);
border-color: var(--candy-color-border3);
}
.candy-input:focus-visible {
outline: 3px solid var(--candy-color-accent-background1);
outline-offset: -1px;
box-shadow:
inset 0 0 0 1px var(--candy-color-background1),
0 0 0 3px var(--candy-color-background1);
}
.candy-input::placeholder {
opacity: unset;
color: var(--candy-color-border1);
}
.candy-input::selection {
background: var(--candy-color-text2);
color: var(--candy-color-background1);
}
/* Fieldset and legend */
.candy-fieldset {
border: 1px solid var(--candy-color-border2);
padding: var(--candy-fieldset-padding-vertical)
var(--candy-fieldset-padding-horizontal);
margin: 0;
border-radius: var(--candy-fieldset-radius);
}
.candy-legend {
border: 0;
padding-top: var(--candy-legend-padding-vertical);
padding-right: var(--candy-legend-padding-horizontal);
padding-bottom: var(--candy-legend-padding-vertical);
padding-left: 0;
margin: 0;
margin-left: calc(-1 * var(--candy-fieldset-padding-vertical) - 1px);
}
/* Firefox nonsense */
.candy-checkbox::-moz-focus-inner,
.candy-radio::-moz-focus-inner,
.candy-select::-moz-focus-inner,
.candy-button::-moz-focus-inner,
.candy-input::-moz-focus-inner {
border: 0;
}
/* Miscellaneous */
/* Add a click effect to interactable elements */
:is(.candy-button, .candy-radio, .candy-checkbox, .candy-select):active:where(
:not(:disabled, [aria-disabled="true"])
) {
filter: brightness(0.9);
}
.candy-card {
box-sizing: border-box;
background: var(--candy-color-background3);
color: var(--candy-color-text2);
border: 1px solid var(--candy-color-border2);
padding: var(--candy-card-padding-vertical)
var(--candy-card-padding-horizontal);
box-shadow: var(--candy-shadow-outset);
border-radius: var(--candy-card-radius);
}
.candy-well {
box-sizing: border-box;
background: var(--candy-color-background3);
color: var(--candy-color-text2);
border: 1px solid var(--candy-color-border2);
padding: var(--candy-well-padding-vertical)
var(--candy-well-padding-horizontal);
box-shadow: var(--candy-shadow-inset);
border-radius: var(--candy-well-radius);
}
.candy-box {
box-sizing: border-box;
border: 1px solid var(--candy-color-border2);
}
.candy-scrollbar {
scrollbar-color: var(--candy-color-text2) var(--candy-color-background3);
}
.candy-svg {
fill: currentcolor;
}
.candy-prose :where(hr),
.candy-divider {
box-sizing: border-box;
border: 0;
border-top: 1px solid var(--candy-color-border3);
margin: var(--candy-divider-margin-vertical)
var(--candy-divider-margin-horizontal);
}
.candy-prose :where(pre),
.candy-code {
box-sizing: border-box;
background: var(--candy-color-background1);
color: var(--candy-color-text2);
border: 1px solid var(--candy-color-border2);
overflow-x: auto;
padding: var(--candy-code-padding-vertical)
var(--candy-code-padding-horizontal);
border-radius: var(--candy-code-radius);
}
.candy-focus:focus-visible {
outline: 3px solid var(--candy-color-accent-background1);
outline-offset: -1px;
box-shadow:
inset 0 0 0 1px var(--candy-color-background1),
0 0 0 3px var(--candy-color-background1);
}
/* Textures */
.candy-texture-striped {
background: repeating-linear-gradient(
-45deg,
var(--candy-color-background3) 0
calc(0.5 * var(--candy-texture-striped-size)),
var(--candy-color-background2)
calc(0.5 * var(--candy-texture-striped-size) + 0.5px)
calc(1.5 * var(--candy-texture-striped-size) - 0.5px),
var(--candy-color-background3)
calc(1.5 * var(--candy-texture-striped-size))
calc(2 * var(--candy-texture-striped-size))
)
var(--candy-color-background3);
}
.candy-texture-convex {
background: linear-gradient(
to bottom,
var(--candy-color-background2),
var(--candy-color-background3) 50%
)
var(--candy-color-background2);
}
.candy-texture-concave {
background: linear-gradient(
to bottom,
var(--candy-color-background3),
var(--candy-color-background2) 75%
)
var(--candy-color-background3);
}
.candy-texture-glossy {
background: linear-gradient(
to bottom,
var(--candy-color-background2) 0 50%,
var(--candy-color-background3) 50% 100%
)
var(--candy-color-background2);
}
.candy-texture-paper {
background: var(--candy-color-background1);
}
.candy-texture-smooth {
background: var(--candy-color-background3);
}
.candy-texture-default {
background: var(--candy-color-background4);
}

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@ -0,0 +1,470 @@
<!DOCTYPE html>
<html><head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Cave Story: Tweaked ~ Manual</title>
<link rel="stylesheet" href="candy.css" />
<style>
body{
background: var(--candy-color-background1);
font-family: " Pゴシック";
font-size: 15px;
}
@font-face {
font-family: "monogram";
src: url("monogram_extended.ttf");
}
.tabcontent {
display: none;
animation: fadeEffect 1s; /* Fading effect takes 1 second */
}
td{
padding: 0 1em;
}
table{
line-height: 1;
}
/* The side navigation menu */
.sidebar {
margin: 0;
padding: 0;
padding-top: 1em;
width: 200px;
background:url('img/naoku_curly_2.png') no-repeat;
background-position: bottom 1em left 0;
position: fixed;
height: 100%;
overflow: auto;
border-right: 1px solid var(--candy-color-border1);
align-items: center;
}
.sidebar a{
display: block;
text-decoration-line: none;
}
/* Page content. The value of the margin-left property should match the value of the sidebar's width property */
div.content {
margin-left: 216px;
padding: 1px 16px;
min-height: 1000px;
}
section{
margin: 0 auto;
max-width: 100ch;
}
/* On screens that are less than 800px wide, make the sidebar into a topbar */
@media screen and (max-width: 800px) {
.sidebar {
width: 100%;
height: auto;
position: relative;
background-color: var(--candy-color-background4);
background:url('img/naoku_curly_2.png') no-repeat;
background-position: top -3em left 0;
}
.sidebar a {float: left; min-width: 200px;}
div.content {margin-left: 0;}
}
/* On screens that are less than 400px, display the bar vertically, instead of horizontally */
@media screen and (max-width: 400px) {
.sidebar a {
text-align: center;
float: none;
}
}
.candy-root {
--candy-color-accent-background1: #5375a0;
--candy-color-accent-background2: #374e6b;
--candy-color-accent-border1: #374e6b;
--candy-color-accent-text1: #fcfcfc;
--candy-color-background1: #d0d0ff;
--candy-color-background2: hsl(0 0% 96%);
--candy-color-background3: hsl(0 0% 90%);
--candy-color-background4: #f0f0f0;
--candy-color-border1: hsl(0 0% 40%);
--candy-color-border2: #192142;
--candy-color-border3: hsl(0 0% 70%);
--candy-color-shadow1: hsl(0 0% 5% / 20%);
--candy-color-text1: hsl(0 0% 5%);
--candy-color-text2: hsl(0 0% 25%);
--candy-button-radius: 2px;
margin-left:0;
}
.site-flex-column {
display: flex;
flex-direction: column;
}
.site-columns-auto {
--gap: 1rem;
--grid-min: 10rem;
display: grid;
grid-template-columns: repeat(auto-fill, minmax(var(--grid-min), 1fr));
gap: var(--gap);
}
.big-image {
max-height:480px;
max-width: 100%;
}
/* Go from zero to full opacity */
@keyframes fadeEffect {
from {opacity: 0;}
to {opacity: 1;}
}
</style>
<script>
function openTab(evt, cityName) {
// Declare all variables
var i, tabcontent, tablinks;
// Get all elements with class="tabcontent" and hide them
tabcontent = document.getElementsByClassName("tabcontent");
for (i = 0; i < tabcontent.length; i++) {
tabcontent[i].style.display = "none";
}
// Get all elements with class="tablinks" and remove the class "active"
tablinks = document.getElementsByClassName("tablinks");
for (i = 0; i < tablinks.length; i++) {
tablinks[i].className = tablinks[i].className.replace(" active", "");
tablinks[i].className = tablinks[i].className.replace(" candy-primary", "");
}
// Show the current tab, and add an "active" class to the button that opened the tab
document.getElementById(cityName).style.display = "block";
evt.currentTarget.className += " active";
evt.currentTarget.className += " candy-primary";
}
</script>
</head>
<body class="candy-root">
<div class="sidebar">
<div style="text-align: center;">
<a href="https://studiopixel.jp" target="_blank">
<img src="img/Title.png" border="0" alt="Studio Pixel's logo">
</a>
<p style="text-align: center;">
Exploration/action game<br>
Cave Story (Tweaked)
</p>
<p>
<strong>Screens shown may vary from final release</strong>
</p>
</div>
<a class="tablinks candy-button" onclick="openTab(event, 'intro')">Introduction</a>
<a class="tablinks candy-button" onclick="openTab(event, 'display')">Display</a>
<a class="tablinks candy-button" onclick="openTab(event, 'items')">Items</a>
<a class="tablinks candy-button" onclick="openTab(event, 'options')">Options</a>
<a class="tablinks candy-button" onclick="openTab(event, 'tweaks')">Tweaks</a>
<a class="tablinks candy-button" onclick="openTab(event, 'downloads')">Downloads</a>
</div>
<div class="content">
<section class="tabcontent" id="intro" style="display: block">
<h2>Introduction</h2>
<hr class="candy-divider">
<img src="img/menu.png" class="big-image" alt="The main menu screen for Cave Story: Tweaked. The five selectable options read: New Game, Continue, Options, Boss Rush and Quit.">
<p><i>Cave Story: Tweaked</i> is a jumping-and-shooting action game.<br>
Explore the caves until you reach the ending.<br>
You can also save your game and continue from where you left off.<br>
</p>
<h4>Compatible Systems</h4>
<ul>
<li>Windows 7/8/10</li>
<li>Linux</li>
<li>Mac OS</li>
<li>Nintendo Wii U</li>
<li>Nintendo 3DS</li>
<li>RISC OS</li>
</ul>
<h4>Features</h4>
<ul>
<li>Gamepad support</li>
<li>Choose between full-screen and windowed mode, and resolution</li>
<li>Choose in-game font</li>
<li>Choose between 50 FPS (original) or 60 FPS (Cave Story+) framerate</li>
</ul>
</section>
<section class="tabcontent" id="display" >
<h2>In-game Display</h2>
<hr class="candy-divider">
<IMG class="big-image" SRC="img/snapDisplay.png">
<p style="line-height:1.2;">
This is a typical gameplay screen.</p>
<div class="site-flex-column" style="gap: 1rem;">
<div class="site-columns-auto">
<div class="candy-card candy-texture-convex">
<IMG SRC="img/MyChar.png">
<p> The main character (you).</p>
</div>
<div class="candy-card candy-texture-convex">
<IMG SRC="img/Enemy.png">
<p>An enemy. There are many others as well.</p>
</div>
<div class="candy-card candy-texture-convex" style="min-width: 356px;">
<IMG SRC="img/Status.png">
<p>
The current weapon and the number of shots left.<BR>
The top meter shows your Weapon Energy.<BR>
</p>
</div>
</div>
</div>
</section>
<section class="tabcontent" id="items">
<h2>Items</h2>
<hr class="candy-divider">
<h4>Field Items</h4>
<div tabindex="0" class="candy-box candy-focus site-table-responsive" >
<table class="candy-table" style="width: 100%;">
<tr>
<td>
<IMG SRC="img/itemDisk.png" style="height:32px; width:32px;">
</td>
<th style="min-width:150px">Disk</th>
<td>Saves your game.</td>
</tr>
<tr>
<td>
<IMG SRC="img/itemEnergy.png" style="height:32px; width:32px;">
</td>
<th>Energy</th>
<td>Collect these to level-up your weapon.</td>
</tr>
<tr>
<td>
<IMG SRC="img/itemHeart.png" style="height:32px; width:32px;" alt="A heart pickup">
</td>
<th>Life</th>
<td>Restores your health.</td>
</tr>
<tr>
<td><IMG SRC="img/itemMissile.png" style="height:32px; width:32px;" alt="A missile pickup"></td>
<th>Missile</th>
<td>Restores your missile ammunition.</td>
</tr>
<tr>
<td><IMG SRC="img/itemServer.png" style="height:32px; width:32px;" alt="A Life refill station, pictured as a server"></td>
<th>Server</th>
<td>Fully restores your health and ammunition.</td>
</tr>
<tr>
<td><IMG SRC="img/itemMax.png" style="height:32px; width:32px;" alt="a Life Capsule"></td>
<th>Life Capsule</th>
<td>Increases your maximum health.</td></tr>
<tr>
<td><IMG SRC="img/itemBox.png" style="height:32px; width:32px;" alt="a Treasure Chest"></td>
<th>Treasure Chest</th>
<td>All kinds of goodies lurk inside.</td>
</tr>
</table>
</div>(There are many others.)
<h4>Event Items</h4>
<div tabindex="0" class="candy-box candy-focus site-table-responsive">
<table class="candy-table" style="width: 100%;">
<tr><td><IMG SRC="img/mochiMap.png" style="width:64px; height:32px" alt="the Map System icon" ></td><th>Map System</th><td>Displays a map of the current stage.</td></tr>
<tr><td><IMG SRC="img/mochiRocket.png" width=64 height=32></td><th>Silver Locket</th><td>Someone's pendant.</td></tr>
<tr><td><IMG SRC="img/mochiKey.png" width=64 height=32></td><th>Arthur's Key</th><td>A key to open a door somewhere.</td></tr>
</table>
</div>
(For more details, try the game.)
</section>
<section class="tabcontent" id="options">
<h2>Options</h2>
<hr class="candy-divider">
<img src="img/snapOptions.png" class="big-image" alt="The Options Menu screen.">
<p>
The <b>Options Menu</b> allows you to adjust the game's functions.</br>
You can change the font the game displays, the window size, and change your control method and mapping. </br>
Please visit the menu for more information.
</p>
<h2>Controls</h2>
<hr class="candy-divider">
<div tabindex="0" class="candy-box candy-focus site-table-responsive" >
<table class="candy-table" style="width: 100%;">
<thead>
<tr>
<th>Action</th>
<th>Keyboard</th>
<th>Controller</th>
</tr>
</thead>
<tbody>
<tr>
<td>Up</td>
<td>Up arrow</td>
<td>
<img src="img/buttons/button_11.png" style="width: 32px; height: 32px;">
</td>
</tr>
<tr>
<td>Down</td>
<td>Down arrow</td>
<td>
<img src="img/buttons/button_12.png" style="width: 32px; height: 32px;">
</td></tr>
<tr>
<td>Left</td>
<td>Left arrow</td>
<td>
<img src="img/buttons/button_13.png" style="width: 32px; height: 32px;">
</td></tr>
<tr>
<td>Right</td>
<td>Right arrow</td>
<td>
<img src="img/buttons/button_14.png" style="width: 32px; height: 32px;">
</td></tr>
<tr>
<td>Confirm/Select</td>
<td>Z</td>
<td>
<img src="img/buttons/button_00.png" style="width: 32px; height: 32px;">
</td>
</tr>
<tr>
<td>Cancel/Back</td>
<td>X</td>
<td>
<img src="img/buttons/button_01.png" style="width: 32px; height: 32px;">
</td>
</tr>
<tr>
<td>Jump</td>
<td>Z</td>
<td>
<img src="img/buttons/button_00.png" style="width: 32px; height: 32px;">
</td>
</tr>
<tr>
<td>Shoot</td>
<td>X</td>
<td>
<img src="img/buttons/button_01.png" style="width: 32px; height: 32px;">
</td>
</tr>
<tr>
<td>Cycle to Next Weapon</td>
<td>A</td>
<td>
<img src="img/buttons/button_09.png" style="width: 32px; height: 32px;">
</td>
</tr>
<tr>
<td>Cycle to previous weapon</td>
<td>S</td>
<td>
<img src="img/buttons/button_10.png" style="width: 32px; height: 32px;">
</td>
</tr>
<tr>
<td>Inventory</td>
<td>Q</td>
<td>
<img src="img/buttons/button_03.png" style="width: 32px; height: 32px;">
</td>
</tr>
<tr>
<td>Minimap</td>
<td>W</td>
<td>
<img src="img/buttons/button_04.png" style="width: 32px; height: 32px;">
</td>
</tr>
<tr>
<td>Pause Menu</td>
<td>ESC</td>
<td>
<img src="img/buttons/button_06.png" style="width: 32px; height: 32px;">
</td>
</tr>
<tr>
<td>Strafe (Hold)</td>
<td>C</td>
<td>
<img src="img/buttons/button_16.png" style="width: 32px; height: 32px;">
</td>
</tr>
</tbody>
</table>
</div>
</section>
<section class="tabcontent" id="tweaks" style="margin-bottom: 2em;">
<h2>Tweaks</h2>
<hr class="candy-divider">
<img class="big-image" src="img/snapTweaks.png" alt="The Tweaks Menu screen.">
<p>
The <b>Tweaks Menu</b> allows you to modify the game at will.</br>
This includes options such as modifying game speed and boss HP, giving yourself items, or disabling EXP drops.</br>
I hope this menu allows players of all kinds to enjoy the game.
</p>
<h4>Tweaks List</h4>
<div tabindex="0" class="candy-box candy-focus site-table-responsive" >
<table class="candy-table" style="width: 100%;">
<tr>
<th style="padding: 10px;">Damage Received</th>
<td>Modifies how much damage your character takes when hit.</td>
</tr>
<tr>
<th style="padding: 10px;">Boss Health</th>
<td>Changes how much health bosses have when you fight them.</td>
</tr>
<tr>
<th style="padding: 10px;">Autofire</th>
<td>Allows you to hold or just press a button to shoot rapidly.</td>
</tr>
<tr>
<th style="padding: 10px;">Infinite Ammo</th>
<td>Weapons that use Ammo (such as Missiles) will never run out.</td>
</tr>
<tr>
<th style="padding: 10px;">Default Booster</th>
<td>Lets you equip yourself with a Booster to fly thru stages.</td>
</tr>
<tr>
<th style="padding: 10px;">Infinite Booster</th>
<td>Booster Fuel never runs out.</td>
</tr>
<tr>
<th style="padding: 10px;">Grace Jumps</th>
<td>Allows you to jump shortly after running off a ledge.</td>
</tr>
<tr>
<th style="padding: 10px;">No Exp Drops</th>
<td>Disables all sources of Weapon Energy.</td>
</tr>
<tr>
<th style="padding: 10px;">Mirror Mode</th>
<td>Flips the game horizontally.</td>
</tr>
</table>
</div>
</section>
<section class="tabcontent" id="downloads">
<h2>Downloads</h2>
<h4>v1.5 (Codename: <em>Scattered</em>)</h4>
<ul>
<li><a href="https://oneninefour.cl/tweaked/CST-1.5-Win.zip">Windows</a> (tested on Windows 10 and 11)</li>
<li><a href="https://oneninefour.cl/tweaked/CST-1.5-Linux.zip">Linux</a> (tested on Ubuntu 22.04 LTS and Arch Linux)</li>
</ul>
</section>
</DIV>
</body>
</html>

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