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https://github.com/cave-story-randomizer/cave-story-randomizer
synced 2024-11-25 00:04:13 +00:00
adds sphere analysis
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@ -28,6 +28,7 @@ end
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function C:setItem(item)
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item.placed = true
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item.location_name = self.name
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self.item = item
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end
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@ -695,9 +695,11 @@ function worldGraph:writeItems(tscFiles)
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self.hintregion:writeItems(tscFiles)
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end
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function worldGraph:collect(preCollectedItems)
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local collected = _.clone(preCollectedItems) or {}
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local availableLocations = self:getFilledLocations()
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function worldGraph:collect(preCollectedItems, locations, singleSphere)
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local collected = _.clone(preCollectedItems, singleSphere) or {}
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local availableLocations = locations or self:getFilledLocations()
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local inventory = (singleSphere and preCollectedItems) or collected
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local foundItems = 0
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repeat
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@ -707,7 +709,7 @@ function worldGraph:collect(preCollectedItems)
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local j, n = 1, #availableLocations
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for i = 1, n do
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local location = availableLocations[i]
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if location:canAccess(collected) then
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if location:canAccess(inventory) then
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table.insert(collected, location.item)
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foundItems = foundItems + 1
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availableLocations[i] = nil
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@ -724,7 +726,7 @@ function worldGraph:collect(preCollectedItems)
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--[[local s = "Collected items: "
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for k,v in ipairs(collected) do s = s .. v.name .. ", " end
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logDebug(s)]]
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return collected
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return collected, availableLocations
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end
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function worldGraph.locationsArray(locations)
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10
src/log.lua
10
src/log.lua
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@ -1,4 +1,4 @@
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local LOG_LEVEL, _logCounts, _logLines = 4, nil, nil
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local LOG_LEVEL, _logCounts, _logLines = 6, nil, nil
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local function _log(level, prefix, text, ...)
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if LOG_LEVEL >= level then
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local text = prefix .. text
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@ -13,8 +13,10 @@ function logError(...) _log(1, 'ERROR: ', ...) end
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function logWarning(...) _log(2, 'WARNING: ', ...) end
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function logNotice(...) _log(3, 'NOTICE: ', ...) end
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function logSpoiler(...) _log(4, 'SPOILER: ', ...) end
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function logInfo(...) _log(5, 'INFO: ', ...) end
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function logDebug(...) _log(6, 'DEBUG: ', ...) end
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function logSphere(...) _log(5, 'SPHERE: ', ...) end
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function logRoute(...) _log(6, 'ROUTE: ', ...) end
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function logInfo(...) _log(7, 'INFO: ', ...) end
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function logDebug(...) _log(8, 'DEBUG: ', ...) end
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function countLogWarningsAndErrors()
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return _logCounts[2], _logCounts[1]
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end
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@ -22,7 +24,7 @@ function getLogText()
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return table.concat(_logLines, "\r\n")
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end
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function resetLog()
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_logCounts = {0, 0, 0, 0, 0, 0}
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_logCounts = {0, 0, 0, 0, 0, 0, 0, 0}
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_logLines = {}
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end
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resetLog()
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@ -77,6 +77,9 @@ function C:randomize()
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self:_generateHash()
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if self.shuffleMusic then self.music:shuffleMusic(tscFiles) end
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self:_analyzeSpheres()
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self:_generateRoute()
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self:_writeModifiedData(tscFiles)
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self:_writePlaintext(tscFiles)
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self:_writeLog()
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@ -231,7 +234,7 @@ function C:_fillItems(items, locations)
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local filter = function(k,v) return not v:hasItem() and v:canAccess(assumed) end
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if self.completableLogic and self.worldGraph:canBeatGame(assumed) then
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if self.completableLogic and self.worldGraph:canBeatGame(assumed, self.obj) then
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filter = function(k,v) return not v:hasItem() end
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end
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@ -256,6 +259,35 @@ function C:_fastFillItems(items, locations)
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end
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end
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function C:_analyzeSpheres()
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local spheres = {}
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local items = {}
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local locations
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local i = 0
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repeat
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i = i+1
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local collected
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collected, locations = self.worldGraph:collect(items, locations, true)
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local sphereItems = _.difference(collected, items)
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items = collected
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if #sphereItems == 0 then break end
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logSphere(("Sphere %i"):format(i))
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for k,v in pairs(sphereItems) do
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if not self.worldGraph:_has({v}, "abstract") then
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logSphere(("\t %s: %s"):format(v.location_name, v.name))
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end
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end
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until false
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end
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function C:_generateRoute()
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return
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end
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function C:_generateHints()
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local toHint = _.shuffle(self.worldGraph:getHintableLocations(self.obj))
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for k, hintLocation in ipairs(_.shuffle(self.worldGraph:getHintLocations())) do
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