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https://github.com/cave-story-randomizer/cave-story-randomizer
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fixes numahachi hint (again)
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@ -477,8 +477,8 @@ function hintRegion:new(worldGraph)
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mrsLittle = Location("Mrs. Little", "Little", "0212", self),
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mrsLittle = Location("Mrs. Little", "Little", "0212", self),
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malco = Location("MALCO", "Malco", "0306", self),
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malco = Location("MALCO", "Malco", "0306", self),
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jenka = Location("Jenka", "Jenka1", "0201", self),
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jenka = Location("Jenka", "Jenka1", "0201", self),
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numahachi1 = Location("Numahachi 1", "Statue", "0300", self),
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numahachi1 = Location("Numahachi 1", "Statue", "0301", self),
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numahachi2 = Location("Numahachi 2", "Statue", "0301", self)
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numahachi2 = Location("Numahachi 2", "Statue", "0302", self)
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}
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}
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-- they'll appear as filled so they get left out of the regular hints
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-- they'll appear as filled so they get left out of the regular hints
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@ -555,7 +555,7 @@ function worldGraph:getSpawnScript()
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local earlyGameFlags = "<FL+0301<FL+0302<FL+1641<FL+1642<FL+0320<FL+0321" -- flags set during first cave in normal gameplay
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local earlyGameFlags = "<FL+0301<FL+0302<FL+1641<FL+1642<FL+0320<FL+0321" -- flags set during first cave in normal gameplay
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baseStartScript = baseStartScript .. earlyGameFlags
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baseStartScript = baseStartScript .. earlyGameFlags
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if self:Arthur() then return baseStartScript .. "<FL+6201<TRA0001:0094:0008:0004" end
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if self:Arthur() then return baseStartScript .. "<FL+6201<TRA0001:0094:0008:0004" end
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if self:Camp() then return baseStartScript .. "<FL+6202<TRA0040:0094:0014:0009" end
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if self:Camp() then return baseStartScript .. "<FL+6202<TRA0040:0094:0014:0009" end
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end
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end
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