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https://github.com/cave-story-randomizer/cave-story-randomizer
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adds an incrementer to head.tsc to count number of items collected
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@ -1,3 +1,120 @@
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#00-0
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<END
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7 bit incrementer using 7 half adders
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yes i just implemented a full on logic circuit in tsc using negative event numbers in order to count how many items the player collected. just wait until i have to parse it in the god forsaken credits using credit tsc
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A B | S C
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---------
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0 0 | 0 0
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0 1 | 1 0
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1 0 | 1 0
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1 1 | 0 1
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Flags
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-------
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1 |4001
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2 |4002
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4 |4003
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8 |4004
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16|4005
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32|4006
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64|4007
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C |4100
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First bit: A = XXX1, B = 1
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A==0 : A=1, B=0 (change both)
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#00.'
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<FLJ4001:00.(<FL+4001<FL-4100<EVE00.)
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A==1 : A=0, B=1 (change both)
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#00.(
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<FL-4001<FL+4100<EVE00.)
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Second bit: A = XXX2, B = 1XX1
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#00.)
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<FLJ4002:00.*<FLJ4100:00.+<EVE00.-
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A==0, B==0 : A=0, B=0 (no change)
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#00.*
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<FLJ4100:00.,<EVE00.-
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A==1, B==0 : A=1, B=0 (no change)
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#00.+
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<FL+4002<FL-4100<EVE00.-
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A==0, B==1 : A=1, B=0 (change both)
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#00.,
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<FL-4002<EVE00.-
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A==1, B==1 : A=0, B=1 (unset A)
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Third bit: A = XXX3, B = 1XX1
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#00.-
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<FLJ4003:00..<FLJ4100:00./<EVE00/'
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A==0, B==0 : A=0, B=0 (no change)
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#00..
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<FLJ4100:00.0<EVE00/'
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A==1, B==0 : A=1, B=0 (no change)
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#00./
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<FL+4003<FL-4100<EVE00/'
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A==0, B==1 : A=1, B=0 (change both)
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#00.0
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<FL-4003<EVE00/'
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A==1, B==1 : A=0, B=1 (unset A)
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Fourth bit: A = XXX4, B = 1XXX
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#00/'
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<FLJ4004:00/(<FLJ4100:00/)<EVE00/+
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A==0, B==0 : A=0, B=0 (no change)
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#00/(
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<FLJ4100:00/*<EVE00/+
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A==1, B==0 : A=1, B=0 (no change)
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#00/)
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<FL+4004<FL-4100<EVE00/+
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A==0, B==1 : A=1, B=0 (change both)
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#00/*
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<FL-4004<EVE00/+
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A==1, B==1 : A=0, B=1 (unset A)
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Fifth bit: A = XXX5, B = 1XXX
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#00/+
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<FLJ4005:00/,<FLJ4100:00/-<EVE00//
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A==0, B==0 : A=0, B=0 (no change)
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#00/,
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<FLJ4100:00/.<EVE00//
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A==1, B==0 : A=1, B=0 (no change)
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#00/-
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<FL+4005<FL-4100<EVE00//
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A==0, B==1 : A=1, B=0 (change both)
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#00/.
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<FL-4005<EVE00//
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A==1, B==1 : A=0, B=1 (unset A)
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Sixth bit: A = XXX6, B = 1XXX
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#00//
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<FLJ4006:00/0<FLJ4100:000'<EVE000)
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A==0, B==0 : A=0, B=0 (no change)
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#00/0
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<FLJ4100:000(<EVE000)
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A==1, B==0 : A=1, B=0 (no change)
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#000'
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<FL+4006<FL-4100<EVE000)
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A==0, B==1 : A=1, B=0 (change both)
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#000(
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<FL-4006<EVE000)
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A==1, B==1 : A=0, B=1 (unset A)
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Seventh bit: A = XXX7, B = 1XXX
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#000)
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<FLJ4007:000*<FLJ4100:000+<EVE000/
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A==0, B==0 : A=0, B=0 (no change)
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#000*
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<FLJ4100:000,<EVE000/
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A==1, B==0 : A=1, B=0 (no change)
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#000+
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<FL+4007<FL-4100<EVE000/
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A==0, B==1 : A=1, B=0 (change both)
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#000,
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<FL-4007<EVE000/
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A==1, B==1 : A=0, B=1 (unset A)
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#000/
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<KEY<MSG<TURincremented<END
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#0000
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#0000
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<END
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<END
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#0001
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#0001
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@ -51,6 +168,10 @@ Max health increased by 4!<WAI0025<NOD<END
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#0014
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#0014
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<PRI<MSG<TUR<GIT1006Got a =Life Capsule=!<ML+0005
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<PRI<MSG<TUR<GIT1006Got a =Life Capsule=!<ML+0005
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Max health increased by 5!<WAI0025<NOD<END
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Max health increased by 5!<WAI0025<NOD<END
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#0015
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<EVE00.' Shortcut to increment the item counter. much easier than remembering that ridiculous event number
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#0016
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#0016
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<PRI<MSG<TUR
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<PRI<MSG<TUR
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Do you want to save?<YNJ0000<FL+0431<SVP<CLRGame saved.<NOD<END
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Do you want to save?<YNJ0000<FL+0431<SVP<CLRGame saved.<NOD<END
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