adds an incrementer to head.tsc to count number of items collected

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duncathan 2020-03-05 02:11:16 -06:00
parent 8a6a8ac0ed
commit ca1f1bc51e
2 changed files with 122 additions and 1 deletions

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@ -1,3 +1,120 @@
#00-0
<END
7 bit incrementer using 7 half adders
yes i just implemented a full on logic circuit in tsc using negative event numbers in order to count how many items the player collected. just wait until i have to parse it in the god forsaken credits using credit tsc
A B | S C
---------
0 0 | 0 0
0 1 | 1 0
1 0 | 1 0
1 1 | 0 1
Flags
-------
1 |4001
2 |4002
4 |4003
8 |4004
16|4005
32|4006
64|4007
C |4100
First bit: A = XXX1, B = 1
A==0 : A=1, B=0 (change both)
#00.'
<FLJ4001:00.(<FL+4001<FL-4100<EVE00.)
A==1 : A=0, B=1 (change both)
#00.(
<FL-4001<FL+4100<EVE00.)
Second bit: A = XXX2, B = 1XX1
#00.)
<FLJ4002:00.*<FLJ4100:00.+<EVE00.-
A==0, B==0 : A=0, B=0 (no change)
#00.*
<FLJ4100:00.,<EVE00.-
A==1, B==0 : A=1, B=0 (no change)
#00.+
<FL+4002<FL-4100<EVE00.-
A==0, B==1 : A=1, B=0 (change both)
#00.,
<FL-4002<EVE00.-
A==1, B==1 : A=0, B=1 (unset A)
Third bit: A = XXX3, B = 1XX1
#00.-
<FLJ4003:00..<FLJ4100:00./<EVE00/'
A==0, B==0 : A=0, B=0 (no change)
#00..
<FLJ4100:00.0<EVE00/'
A==1, B==0 : A=1, B=0 (no change)
#00./
<FL+4003<FL-4100<EVE00/'
A==0, B==1 : A=1, B=0 (change both)
#00.0
<FL-4003<EVE00/'
A==1, B==1 : A=0, B=1 (unset A)
Fourth bit: A = XXX4, B = 1XXX
#00/'
<FLJ4004:00/(<FLJ4100:00/)<EVE00/+
A==0, B==0 : A=0, B=0 (no change)
#00/(
<FLJ4100:00/*<EVE00/+
A==1, B==0 : A=1, B=0 (no change)
#00/)
<FL+4004<FL-4100<EVE00/+
A==0, B==1 : A=1, B=0 (change both)
#00/*
<FL-4004<EVE00/+
A==1, B==1 : A=0, B=1 (unset A)
Fifth bit: A = XXX5, B = 1XXX
#00/+
<FLJ4005:00/,<FLJ4100:00/-<EVE00//
A==0, B==0 : A=0, B=0 (no change)
#00/,
<FLJ4100:00/.<EVE00//
A==1, B==0 : A=1, B=0 (no change)
#00/-
<FL+4005<FL-4100<EVE00//
A==0, B==1 : A=1, B=0 (change both)
#00/.
<FL-4005<EVE00//
A==1, B==1 : A=0, B=1 (unset A)
Sixth bit: A = XXX6, B = 1XXX
#00//
<FLJ4006:00/0<FLJ4100:000'<EVE000)
A==0, B==0 : A=0, B=0 (no change)
#00/0
<FLJ4100:000(<EVE000)
A==1, B==0 : A=1, B=0 (no change)
#000'
<FL+4006<FL-4100<EVE000)
A==0, B==1 : A=1, B=0 (change both)
#000(
<FL-4006<EVE000)
A==1, B==1 : A=0, B=1 (unset A)
Seventh bit: A = XXX7, B = 1XXX
#000)
<FLJ4007:000*<FLJ4100:000+<EVE000/
A==0, B==0 : A=0, B=0 (no change)
#000*
<FLJ4100:000,<EVE000/
A==1, B==0 : A=1, B=0 (no change)
#000+
<FL+4007<FL-4100<EVE000/
A==0, B==1 : A=1, B=0 (change both)
#000,
<FL-4007<EVE000/
A==1, B==1 : A=0, B=1 (unset A)
#000/
<KEY<MSG<TURincremented<END
#0000 #0000
<END <END
#0001 #0001
@ -51,6 +168,10 @@ Max health increased by 4!<WAI0025<NOD<END
#0014 #0014
<PRI<MSG<TUR<GIT1006Got a =Life Capsule=!<ML+0005 <PRI<MSG<TUR<GIT1006Got a =Life Capsule=!<ML+0005
Max health increased by 5!<WAI0025<NOD<END Max health increased by 5!<WAI0025<NOD<END
#0015
<EVE00.' Shortcut to increment the item counter. much easier than remembering that ridiculous event number
#0016 #0016
<PRI<MSG<TUR <PRI<MSG<TUR
Do you want to save?<YNJ0000<FL+0431<SVP<CLRGame saved.<NOD<END Do you want to save?<YNJ0000<FL+0431<SVP<CLRGame saved.<NOD<END