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https://github.com/cave-story-randomizer/cave-story-randomizer
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generation works!
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parent
3035764ad4
commit
c7f8d3a66a
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@ -17,8 +17,9 @@
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#0200
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<KEY<FL+0430
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<EVE0091 -- easier to do this than to deal with changing the actual start event
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<KEY<FL+0430<EVE0201
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#0201
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<EVE0091
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#1000
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<END
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@ -1 +1 @@
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IF_llulIFx炎}x苑llltx<74><78>lllx♀IF_llumIFx炎}x苑llltx<74><78>llmx♀IF_llunIFx炎}x苑llltx<74><78>llnx♀IF_lluoIFx炎}x苑llltx<74><78>llox♀IF_llupIF<炎}x苑llltx<74><78>llpx♀IF_lmllIFx月<78>褐lmllvllllvllllIFx暑鼠lmmx<6D>詰llmIFx錘}llmnvllumvllosvllmmIF_lnllIFx〟富hglpolIFx£〕lumIF_mlllIFx♀
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=:S``i`=:l}~qls}…```hlvqy````lu~t=:S``ia=:l}~qls}…```hlvqy```alu~t=:S``ib=:l}~qls}…```hlvqy```blu~t=:S``ic=:l}~qls}…```hlvqy```clu~t=:S``id=:l}~qls}…0``hlvqy```dlu~t=:S`a``=:l€‚yls~€`a``j````j````=:lƒ…``aalvq```a=:l„‚q``abj``iaj``cgj``aa=:S`b``=:l{u‰lv|[`dc`lu†u`b`a=:S`b`a=:lu†u``ia=:Sa```=:lu~t
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@ -43,6 +43,7 @@ local function gameMode(n, eve)
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placed = true,
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script = eve
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}
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end
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local function _itemData()
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local data = {
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@ -31,12 +31,12 @@ layout.go:onPress(function()
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if settings.bad.value then
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Randomizer.game = "gameBadEnd"
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else if settings.norm.value then
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elseif settings.norm.value then
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Randomizer.game = "gameNormalEnd"
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else if settings.boss.value then
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elseif settings.boss.value then
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Randomizer.game = "gameAllBosses"
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else
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Randomizer.game = "gameBestEnd"
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Randomizer.game = "game"
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end
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Randomizer.puppy = settings.puppy.value
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