mirror of
https://github.com/cave-story-randomizer/cave-story-randomizer
synced 2024-11-22 14:53:00 +00:00
Reworked how Missiles are replaced.
This commit is contained in:
parent
18cee13ecc
commit
c381675393
|
@ -111,13 +111,21 @@ function missiles(t)
|
|||
name = "Missiles",
|
||||
map = t.map,
|
||||
getText = {
|
||||
"",
|
||||
"Opened the treasure chest.<NOD", -- Normal case
|
||||
"Opened the treasure chest.", -- WeedB (fight with Kulala.)
|
||||
"", -- Doesn't have getText in untouched map script.
|
||||
"*MISSILE_TEXT*",
|
||||
},
|
||||
command = "<EVE0030",
|
||||
displayCmd = "",
|
||||
music = "",
|
||||
displayCmd = {
|
||||
"", -- Doesn't use GIT in untouched map script.
|
||||
"<GIT0006",
|
||||
},
|
||||
music = {
|
||||
"", -- Doesn't use Music in untouched map script.
|
||||
"<CMU0010",
|
||||
},
|
||||
replaceBefore = {
|
||||
["<EVE0030"] = "<CMU0010<GIT0006*MISSILE_TEXT*<RMU<EVE0030<END",
|
||||
},
|
||||
}
|
||||
end
|
||||
|
||||
|
|
Loading…
Reference in a new issue