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https://github.com/cave-story-randomizer/cave-story-randomizer
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Fix more requirements
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35b5b6b3cd
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@ -141,7 +141,7 @@ function grasstownEast:new(worldGraph)
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return false
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end
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self.locations.kazuma2.requirements = function(self, items) return _has(items, "eventFans") end
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self.locations.kazuma2.requirements = function(self, items) return _has(items, "rustyKey") end
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self.locations.execution.requirements = function(self, items) return _has(items, "weaponSN") end
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self.locations.hutChest.requirements = function(self, items) return _has(items, "eventFans") or _has(items, "flight") end
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self.locations.gumChest.requirements = function(self, items)
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@ -150,7 +150,7 @@ function grasstownEast:new(worldGraph)
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end
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return false
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end
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self.locations.malco.requirements = function(self, items) return _has(items, "eventFans") and _has(items, "juice") and _has(items, "charcoal") and _has(items, "gum") end
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self.locations.malco.requirements = function(self, items) return _has(items, "eventFans") and _has(items, "juice") and _has(items, "charcoal") and _has(items, "gumBase") end
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self.locations.eventFans.requirements = function(self, items) return _has(items, "rustyKey") and _has(items, "weaponBoss") end
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self.locations.eventFans:setItem(self.world.items:getByKey("eventFans"))
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@ -376,7 +376,7 @@ function plantation:new(worldGraph)
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self.locations.curlyShroom.requirements = function(self, items) return _has(items, "eventCurly") and _has(items, "maPignon") end
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self.locations.eventRocket.requirements = function(self, items)
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return _has(items, "letter") and _has(items, "booster") and _has(items, "controller") and _has(items, "sprinkler")
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return _has(items, "letter") and _has(items, "booster") and _has(items, "controller") and _has(items, "newSprinkler")
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end
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self.locations.eventRocket:setItem(self.world.items:getByKey("eventRocket"))
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end
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