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https://github.com/cave-story-randomizer/cave-story-randomizer
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fixes mr little item requirements
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@ -18,14 +18,20 @@
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#0200
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<PRI
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<FLJ1372:0202
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<EVE0203
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<AMJ0009:0203
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<EVE0205
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#0202
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<PRI<MSGAh, it's good to be back.<NOD<END
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<PRI<MSG<TURAh, it's good to be back.<NOD<END
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#0203
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<FL+1372<EVE0204
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#0204
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<EVE0010
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#0205
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<PRI<MSG<TURYou know, I'd just love to see
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something sharp.<NOD
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<CLR<GIT0009I'll give you a little something
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if you can show me a =Blade=!<NOD<END
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#0210
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<PRI<FLJ1370:0211<FL+1371
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@ -335,7 +335,7 @@ function outerWall:new(worldGraph)
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return false
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end
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self.locations.littleHouse.requirements = function(self, items) return _has(items, "flight") end
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self.locations.littleHouse.requirements = function(self, items) return _has(items, "flight") and _has(items, "blade") end
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end
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local plantation = Region:extend()
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