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https://github.com/cave-story-randomizer/cave-story-randomizer
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improves hints, fixes #109
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@ -3,7 +3,7 @@ local function lifeCapsule3()
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name = "Life Capsule",
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script = "<EVE0012",
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attributes = {"nonProgressive", "hp3", "helpful"},
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hints = {"a Life Capsule", "some health", "a little HP"}
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hints = {"a Life Capsule", "a little HP"}
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}
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end
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local function lifeCapsule4()
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@ -11,7 +11,7 @@ local function lifeCapsule4()
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name = "Life Capsule",
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script = "<EVE0013",
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attributes = {"nonProgressive", "hp4", "helpful"},
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hints = {"a Life Capsule", "some health", "some decent HP"}
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hints = {"a Life Capsule", "some decent HP"}
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}
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end
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local function lifeCapsule5()
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@ -19,7 +19,7 @@ local function lifeCapsule5()
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name = "Life Capsule",
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script = "<EVE0014",
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attributes = {"nonProgressive", "hp5", "helpful"},
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hints = {"a Life Capsule", "some health", "a lot of HP"}
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hints = {"a Life Capsule", "a lot of HP"}
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}
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end
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@ -119,13 +119,13 @@ local function _itemData()
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name = "Map System",
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script = "<EVE0052",
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attributes = {"nonProgressive", "map"},
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hints = {"the Map System", "a map", "an electronic device"}
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hints = {"a map", "an electronic device"}
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},
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locket = {
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name = "Silver Locket",
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script = "<EVE0054",
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attributes = {"mandatory"},
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hints = {"the Silver Locket", "some fishy jewelry", "a Mimiga's item"}
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hints = {"some fishy jewelry", "a Mimiga's item"}
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},
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arthurKey = {
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name = "Arthur's Key",
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@ -149,13 +149,13 @@ local function _itemData()
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name = "Chaco's Lipstick",
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script = "<EVE0087",
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attributes = {"nonProgressive", "useless"},
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hints = {"Chaco's Lipstick", "some lipstick", "a Mimiga's item", "a lewd item"}
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hints = {"some lipstick", "a Mimiga's item", "a lewd item"}
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},
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juice = {
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name = "Jellyfish Juice",
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script = "<EVE0058",
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attributes = {"mandatory"},
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hints = {"some Jellyfish Juice", "a bomb ingredient"}
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hints = {"some juice", "a bomb ingredient"}
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},
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charcoal = {
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name = "Charcoal",
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@ -414,14 +414,14 @@ local function _itemData()
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}
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local hintArray = {
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mandatory = {"a required item"},
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puppy = {"a required item", "a puppy", "a living being"},
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helpful = {"a helpful item"},
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useless = {"a useless item"},
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--mandatory = {"a required item"},
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puppy = {"a puppy", "a living being"},
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--helpful = {"a helpful item"},
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--useless = {"a useless item"},
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weapon = {"a weapon"},
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weaponSN = {"a weapon that breaks blocks"},
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weaponStrong = {"a strong weapon"},
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flight = {"a pair of wings", "a method of flight", "flight"},
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--weaponSN = {"a weapon that breaks blocks"},
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--weaponStrong = {"a strong weapon"},
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flight = {"a method of flight", "flight"},
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missileLauncher = {"a Missile upgrade"}
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}
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@ -496,7 +496,7 @@ function C:unplacedString()
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end
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local function _hint(message, l)
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local MSGBOXLIMIT = 42
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local MSGBOXLIMIT = 35
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local PATTERN = " [^ ]*$"
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local line1, line2, line3 = "", "", ""
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@ -510,7 +510,7 @@ local function _hint(message, l)
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if line2:find(PATTERN) and #message > MSGBOXLIMIT*2 then
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line2 = line2:sub(1, line2:find(PATTERN))
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split = line2:find(PATTERN)+split
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split = line2:find(PATTERN)+split-2
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line3 = "\r\n" .. message:sub(split, split+MSGBOXLIMIT)
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end
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end
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