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https://github.com/cave-story-randomizer/cave-story-randomizer
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fix sphere logging (oops)
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d72738d474
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@ -716,11 +716,11 @@ function worldGraph:serialize()
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for k,r in ipairs(_.sort(array,sort)) do
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if next(r.locations) then
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lines:insert("")
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lines:insert("Region: " .. r.name)
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table.insert(lines, "")
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table.insert(lines, "Region: " .. r.name)
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for k2,l in pairs(r.locations) do
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if l.item ~= nil and not _has({l.item}, "event") then
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lines:insert("\t " .. l.name .. ": " .. l.item.name)
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table.insert(lines, "\t " .. l.name .. ": " .. l.item.name)
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end
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end
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end
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@ -730,7 +730,7 @@ function worldGraph:serialize()
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end
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function worldGraph:logLocations()
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for k,v in ipairs(worldGraph:serialize()) do
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for k,v in ipairs(self:serialize()) do
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logSpoiler(v)
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end
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end
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@ -286,14 +286,14 @@ function C:_copyMyChar()
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end
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function C:_generateHash()
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local serialized = self.worldGraph:serialize():concat()
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local serialized = table.concat(self.worldGraph:serialize())
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local hashed = ld.encode('string', 'hex', ld.hash('sha256', serialized))
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hashed = tonumber(hashed:sub(-8, -1), 16)
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hashed = hashed % (39^5)
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local h = {}
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for i=1,5 do
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h:insert((hashed%39)+1)
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table.insert(h, (hashed%39)+1)
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hashed = math.floor(hashed / 39)
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end
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