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https://github.com/cave-story-randomizer/cave-story-randomizer
synced 2024-11-10 00:45:15 +00:00
Fixed bug where music would revert to previous track after collecting panties or rouge.
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@ -17,7 +17,7 @@ build-depoy:
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# II. Release
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- cd releases
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- FILE=$(ls *-win64.zip) ; butler push "$FILE" "$ITCHIO_USER/$ITCHIO_GAME:win64-$CHANNEL"
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# - FILE=$(ls *-win64.zip) ; butler push "$FILE" "$ITCHIO_USER/$ITCHIO_GAME:win64-$CHANNEL"
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- FILE=$(ls *-win32.zip) ; butler push "$FILE" "$ITCHIO_USER/$ITCHIO_GAME:win32-$CHANNEL"
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# - FILE=$(ls *-macosx.zip) ; zip -ur "$FILE" "Cave Story Randomizer.app" ; butler push "$FILE" "$ITCHIO_USER/$ITCHIO_GAME:osx-$CHANNEL"
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# # Workaround for issue where butler renames *.love to *.zip.
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@ -4,6 +4,8 @@ Cave Story Randomizer
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Todo
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----
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- Update to Love 11.2
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- Remove Love files... lovec.exe, readme, etc.
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- Trade Sequence Step B: Require random obtainable weapon, instead of always polar star and fireball.
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- Randomize Booster v0.8 / v2.0
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@ -15,6 +17,12 @@ Issues
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- Hell Missile Upgrade uses a unique script and won't be easy to replace.
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- Trading back the Nemesis for the Blade almost certainly will be weird.
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Bugs
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----
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- Broken Egg Observation Room (Log/Included)
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- Sleeping with Chaco seemed to do nothing
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- Jellyfish juice box told me I got a life capsule, then it said "Max HP increased by 5! Max HP increased by 3!" and then gave me the juice and my HP was actually the same. It's doing this every time I get the juice.
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Credits
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-------
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@ -22,6 +22,11 @@ function C:getAnyExceptMissiles()
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return self:_getItem(_filterAnyExceptMissiles)
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end
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function C:getByKey(key)
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local filterByKey = function(item) return item.key == key end
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return self:_getItem(filterByKey)
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end
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function C:getWeapon()
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return self:_getItem(_filterWeapon)
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end
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@ -14,7 +14,6 @@ U = require 'util'
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local LOG_LEVEL, _logCounts, _logLines = 3, nil, nil
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local function _log(level, prefix, text, ...)
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if LOG_LEVEL >= level then
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local text = prefix .. text
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print(text, ...)
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@ -90,6 +90,10 @@ function C:_replaceAttribute(original, replacement, attribute)
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if type(replaceText) == 'table' then
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replaceText = replaceText[1]
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end
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-- Fix: After collecting Curly's Panties or Chako's Rouge, music would go silent.
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if attribute == 'music' and replaceText == '' then
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replaceText = "<CMU0010"
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end
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-- Loop through each possible original value until we successfully replace one.
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for _, originalText in ipairs(originalTexts) do repeat
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