mirror of
https://github.com/cave-story-randomizer/cave-story-randomizer
synced 2024-11-08 07:54:31 +00:00
adds copies of hacks used
This commit is contained in:
parent
277e3e2c4c
commit
6158433ed3
107
cs-hacks/Infinite Orgs/InfiniOrg.xml
Normal file
107
cs-hacks/Infinite Orgs/InfiniOrg.xml
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@ -0,0 +1,107 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<hack name="SuperOrg" author="txin">
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<panel>
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<panel title="Info">
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</panel>
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<field type="info" col="0">
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Causes the game to load music and instruments from files instead of resources.
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This effectively allows for near unlimited music files in a mod.
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</field>
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<field type="info" col="0">
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<CMUabcd will now change the current music to "data\Orgs\abcd.org".
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"abcd" can be any ascii character, and letters are case sensitive.
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It will also load the instruments within "data\Orgs\abcd.dat" as a wave100 file.
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</field>
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<field type="info" col="0">
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If the "*.dat" file is not found, the game will simply skip loading it.
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However, if the "*.org" file is not found, the game may crash.
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The default/empty org is "0000.org", and the default wave100 is "0000.dat".
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</field>
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<panel title="Customize" col="0">
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</panel>
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<panel>
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<panel title="" col="0">
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<field type="label">New *.org size limit (bytes)</field>
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<field type="text" size="4" offset="0x41BAED" col="1">1048576</field>
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</panel>
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</panel>
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<panel title="Data" col="0">
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</panel>
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<panel>
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<field type="data" offset="0x40FDF4" col="0">
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89 85 9C FE FF FF 85 C0 74 58 3D 28 23 00 00 7D
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0F 6A 04 8F 85 E4 FE FF FF 68 30 30 30 32 EB 47
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3D E0 2E 00 00 7D 0F 6A 03 8F 85 E4 FE FF FF 68
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30 30 34 31 EB 31 3D 98 3A 00 00 7D 0F 6A 02 8F
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85 E4 FE FF FF 68 30 30 34 30 EB 1B 3D 50 46 00
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00 7D 0F 6A 01 8F 85 E4 FE FF FF 68 30 30 33 36
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EB 05 68 30 30 32 34 E8 80 10 01 00 58 90 90 90
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90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
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90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
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90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
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90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
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90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
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90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
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90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
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</field>
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<field type="data" offset="0x41B379" col="1">
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2E 64 61 74 00 CC CC 60 89 E5 8B 7D 24 6A 7F 59
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31 C0 89 CA F2 AE E3 47 29 CA 89 D1 8B 75 24 BF
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B9 4F 49 00 F3 A4 68 48 C7 48 00 68 B0 4F 49 00
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6A 05 59 E8 50 8F 00 00 F3 A4 E8 45 5C 06 00 85
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C0 74 1C 50 93 6A 01 68 00 64 00 00 68 00 E7 49
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00 E8 86 5B 06 00 53 E8 46 5A 06 00 31 C0 40 89
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45 1C 89 EC 61 C3 CC B8 F4 57 4A 00 89 08 C3 CC
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CC CC CC CC CC CC CC
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</field>
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<field type="data" offset="0x41BAD0" col="2">
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60 8B EC 81 EC 9C 00 00 00 A1 20 8B 49 00 89 45
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EC 56 89 8D 64 FF FF FF C6 45 F7 00 68 00 00 10
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00 E8 AD 58 06 00 89 45 FC FF 75 24 E8 7F F8 FF
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FF 6A 05 BE A3 C0 41 00 59 F3 A4 68 48 C7 48 00
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68 B0 4F 49 00 E8 E3 54 06 00 93 31 C0 40 E8 E8
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87 00 00
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</field>
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<field type="data" offset="0x41C09D" col="3">
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8B E5 61 C2 04 00 2E 6F 72 67 00 CC
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</field>
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<field type="data" offset="0x41C6B1" col="4">
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30 30 30 30 00 CC CC CC CC CC CC CC CC CC CC 55
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8B EC 8B 0D E8 57 4A 00 E3 21 68 B1 C6 41 00 E8
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AB EC FF FF 85 C0 75 04 33 C0 EB 0F B9 18 4E 4A
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00 E8 69 EF FF FF B8 01 00 00 00 C9 C3
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</field>
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<field type="data" offset="0x420EE0" col="0">
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55 8B EC 8B 4D 08 E3 0A 3B 0D F4 57 4A 00 75 02
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C9 C3 E8 79 B8 FF FF BA F4 57 4A 00 89 42 04 8B
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0A 89 4A 08 E8 E7 B8 FF FF 83 7D 08 00 75 07 C7
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45 08 30 30 30 30 E8 1F 34 00 00 9B E8 CF B7 FF
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FF 83 C4 04 6A 64 E8 95 B8 FF FF 83 C4 04 6A 00
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E8 FB B7 FF FF 83 C4 04 E8 53 B8 FF FF 8B 4D 08
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E8 9B A4 FF FF C9 C3 CC
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</field>
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<field type="data" offset="0x420F50" col="1">
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60 8B EC E8 18 B8 FF FF 97 E8 92 B8 FF FF BE F4
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57 4A 00 8B 1E 8B 46 08 B9 A8 4F 49 00 89 01 C6
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41 04 00 51 E8 77 B7 FF FF FF 76 04 E8 AF B7 FF
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FF 6A 64 E8 38 B8 FF FF E8 03 B8 FF FF 8B 46 08
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89 06 89 7E 08 89 EC 61 C3
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</field>
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<field type="data" offset="0x4242DA" col="2">
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B9 E0 5A 4A 00 8B 51 F8 03 11 81 3A 3C 43 4D 55
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75 60 FF 72 04 E8 EC CB FF FF 58 83 05 E0 5A 4A
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00 08 E9 CA E2 FF FF BE 79 B3 41 00 4F 89 7D 00
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C3 8B 75 FC 3C 01 75 0F 53 50 50 56 E8 3A CC 05
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00 46 83 C4 10 EB ED 8B 0D D4 4F 49 00 E3 07 51
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E8 5C CF 05 00 59 8B 55 FC 89 15 D4 4F 49 00 C3
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5A B9 A8 4F 49 00 8B 45 08 89 01 C6 41 04 00 51
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FF E2
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</field>
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<field type="data" offset="0x494FB0" col="3">
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64 61 74 61 5C 4F 72 67 5C 51 57 45 52 54 59 55
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49 4F 50 2E 64 61 74 00
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</field>
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</panel>
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</panel>
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</hack>
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48
cs-hacks/InstantTextDisplay/AutoSpeedText.xml
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48
cs-hacks/InstantTextDisplay/AutoSpeedText.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<hack name="SpeedText" author="txin">
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<panel>
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<panel title="Description">
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</panel>
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<field type="info">
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Causes message box text to scroll instantly, displaying = signs as circles.
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</field>
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<panel title="Data">
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</panel>
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<panel>
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<field type="data" offset="0x421d01" col="0">
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FE 45 D4 C3
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</field>
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<field type="data" offset="0x422573" col="1">
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6A 01 5A B9 28 36 49 00 A1 10 E2 49 00 F6 C4 02
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71 24 85 01 74 03 C1 F2 02 85 41 04 74 03 C1 F2
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02 B9 FC 5A 4A 00 01 11 83 39 04 0F 8C 98 31 00
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00 83 21 00 EB 1B 42 EB DD 90 90 90 90 90 90 90
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90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
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90 C7 45 D4 00 00 00 00 83 7D D4 00 0F 85 9C 2F
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00 00 8B 0D D8 5A 4A 00 03 0D E0 5A 4A 00 0F BE
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11 83 FA 3C 0F 85 BF 2C 00 00 81 39 3C 45 4E 44
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75 71 C6 05 DC 5A 4A 00 00 80 25 38 E6 49 00 FE
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80 0D E8 E1 49 00 03 83 25 0C 5B 4A 00 00 6A 01
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8F 45 D4 EB B3 90 90 90 90 90 90 90 90 B9 28 36
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49 00 A1 10 E2 49 00 F6 C4 02 71 09 85 01 74 12
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85 41 04 74 0D 6A 00 6A 00 E8 0F 00 00 00 89 45
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D4 C3 6A 01 58 EB F7 90 90 90 90 90 90 B9 B1 37
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49 00 8B 44 E4 08 80 09 01 9B C2 08 00 90 90 90
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90 90 90
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</field>
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<field type="data" offset="0x423654" col="2">
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00
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</field>
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<field type="data" offset="0x4236B4" col="2">
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00
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</field>
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<field type="data" offset="0x425565" col="0">
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E8 B6 D0 FF FF D9 D0 E9 5A D0 FF FF E9 C6 01 00 00
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</field>
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<field type="data" offset="0x425737" col="1">
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E9 00 00 00 00 80 3D DC 5A 4A 00 00 75 0E 83 25 E8 E1 49 00 FB
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65 66 0F 19 C4
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</field>
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</panel>
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</panel>
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</hack>
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17
cs-hacks/RunWhenLosingFocus/gameFocus.xml
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17
cs-hacks/RunWhenLosingFocus/gameFocus.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<hack name="noLoseFocus" author="Clownacy / txin">
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<panel>
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<field type="info">
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Prevents the game stopping when in the background
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</field>
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<field type="data" offset="0x413593">
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71
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</field>
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<field type="data" offset="0x412BC0">
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C3
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</field>
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<field type="data" offset="0x412BF0">
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C3
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</field>
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</panel>
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</hack>
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99
cs-hacks/TitleScreenHash/Titlescreen_Hash_Display_Patch.txt
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99
cs-hacks/TitleScreenHash/Titlescreen_Hash_Display_Patch.txt
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0x434101
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8B 75 08 8B 46 10 01 46 08 8B 46 14 01 46 0C 6A
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20 59 3E 83 A4 8D 7C FF FF FF 00 E2 F5 C6 45 C0
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20 C6 45 C4 20 C6 45 C8 30 C6 45 CC 30 C6 45 D0
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30 C6 45 D4 20 C6 45 D8 40 C6 45 DC 30 C6 45 E0
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40 C6 45 E4 20 C6 45 E8 50 C6 45 EC 30 C6 45 F0
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50 C6 45 F4 20 C6 45 F8 60 C6 45 FC 30 C6 45 80
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20 C6 45 84 30 C6 45 88 30 C6 45 8C 40 C6 45 90
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30 C6 45 94 30 C6 45 98 40 C6 45 9C 40 C6 45 A0
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40 C6 45 A4 30 C6 45 A8 50 C6 45 AC 40 C6 45 B0
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50 C6 45 B4 30 C6 45 B8 60 C6 45 BC 40 FF 46 64
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83 7E 64 01 7E 07 83 66 64 00 FF 46 68 83 7E 68
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02 7E 04 83 66 68 00 89 F7 83 C7 54 8B 46 68 C1
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E0 04 83 7E 4C 00 75 06 8D 74 05 C0 EB 04 8D 74
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05 80 6A 04 59 F3 A5 C9 C3 CC CC CC CC CC CC 64
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61 74 61 5C 68 61 73 68 2E 74 78 74 00 CC CC C8
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34 01 00 6A 02 6A 05 E8 04 35 05 00 83 C4 04 89
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45 DC 68 E0 41 43 00 68 28 E3 49 00 68 40 C7 48
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00 8D 85 CC FE FF FF 50 E8 F2 CD 04 00 83 C4 10
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68 8C C2 48 00 8D 85 CC FE FF FF 50 E8 CB CD 04
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00 83 C4 08 85 C0 75 05 8B 45 DC C9 C3 50 6A 01
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6A 20 8D 45 E0 50 E8 09 CD 04 00 83 C4 0C E8 C7
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CB 04 00 83 C4 04 31 C9 31 D2 31 DB 30 E4 8A 44
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29 E0 3C 30 72 0F 3C 39 77 0B 2C 30 6B DB 0A 66
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01 C3 41 EB E9 8B 45 DC 66 89 1C 50 41 42 83 FA
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05 7C D7 C9 C3 CC CC CC CC CC CC CC CC CC CC CC
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CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC
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CC CC CC CC CC CC CC CC CC
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0x433CC7
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43
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0x433EFB
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8B 75 08 83 46 14 40 81 7E 14 FF 05 00 00 7E 07
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C7 46 14 FF 05 00 00 8B 46 10 01 46 08 8B 46 14
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01 46 0C 8B 45 08 89 F7 83 C7 54 8B 46 68 C1 E0
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04 83 7E 4C 00 75 06 8D 74 05 D0 EB 04 8D 74 05
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A0 6A 04 59 F3 A5 C9 C3 CB 3C 43 00 E7 3C 43 00
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59 3E 43 00 BC 3E 43 00 CC CC CC CC CC CC CC CC
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CC CC CC CC CC C8 10 00 00 6A 41 5B 6A 05 59 8B
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75 08 0F B7 06 6A 08 5F 31 D2 F7 F7 6B D2 20 6B
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C0 10 89 55 F0 89 45 F4 83 C2 20 83 C0 10 89 55
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F8 89 45 FC 51 6A 08 8D 45 F0 50 6A 08 53 68 1C
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F9 48 00 E8 1D 84 FD FF 5B 5B 83 C4 0C 59 83 C3
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28 83 C6 02 E2 BC C9 C3 CC CC
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0x40F9B5
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F4
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0x40FD8A
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E8 61 44 02 00 89 85 0C FE FF FF 83 A5 64 FF FF
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FF 00 83 A5 E4 FE FF FF 00 83 A5 9C FE FF FF 00
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68 20 20 20 00 E8 FC CA FF FF 89 45 C0 58
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0x40FF0D
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55
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0x40FF52
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10
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0x40FF8F
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2A
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0x40FF99
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20
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0x410141
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CF
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0x4102FB
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FF 75 C4 8D 85 FC FE FF FF 50 FF B5 0C FF FF FF
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6A 74 68 1C F9 48 00 E8 A9 C0 FF FF 83 C4 14 6A
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00 6A 00 E8 9D A8 FF FF 83 C4 08 FF B5 0C FE FF
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FF E8 2F 3C 02 00 83 C4 04 83 BD 9C FE FF FF 00
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74 0C 6A 08 6A 10 E8 EA A0 00 00 83 C4 04 E8 22
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20 00 00 FF 35 58 E4 49 00 E8 E7 AF FF FF 83 C4
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04 85 C0 0F 85 A0 FB FF FF EB 57 6A 00 E8 73 0B
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01 00 83 C4 04 FF 15 24 C1 48 00 89 85 E8 FE FF
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FF FF 15 24 C1 48 00 8B 8D E8 FE FF FF 81 C1 E8
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03 00 00 39 C8 73 28 6A 00 68 1C F9 48 00 E8 42
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C6 FF FF 83 C4 08 E8 CA 1F 00 00 FF 35 58 E4 49
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00 E8 8F AF FF FF 83 C4 04 85 C0 75 C4 EB 03 6A
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03 58 50 FF B5 0C FE FF FF E8 C2 0E 07 00 83 C4
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04 58 C9 C3 45 01 41 00 98 01 41 00 EB 01 41 00
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3E 02 41 00 8E 02 41 00 CC CC CC CC CC CC CC CC
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CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC
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CC CC CC CC CC
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----------Specifications:
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The hack reads the first 5 item numbers listed in data\hash.txt, and displays them on the title screen in order.
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The item numbers in data\hash.txt can be separated by any non-numerical character.
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If data\hash.txt does not exist, the title screen will display item 0 in all 5 slots.
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The hack optimises NPCs 64 and 65's velocity and frame code.
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004341F0 - load items from hash.txt
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00433F60 - render title screen items
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----------Limitations:
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If you enter item numbers in hash.txt over 65535, it will not work properly.
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If hash.txt is more than 31 bytes large, a buffer will overflow, and the game will likely crash. That said, due to the previous limitation, this should never happen.
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----------Info:
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This is version 1.2 of the "Titlescreen Hash Display" hack, created by zxin and commissioned by duncathan_salt.
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