splits out item hint initialization into its own function for clarity

This commit is contained in:
duncathan 2021-04-01 22:21:58 -06:00
parent c9e8d0452d
commit 5cd8fdddc2

View file

@ -413,6 +413,21 @@ local function _itemData()
obj100Percent = objective("100%", "<FL+6004<IT+0005")
}
local array = {}
for k, t in pairs(data) do
t.key = k
t.placed = t.placed or false
t.attributes = t.attributes or {}
table.insert(t.attributes, k)
table.insert(array, t)
initializeHints(t)
end
return array
end
local function initializeHints(item)
local hintArray = {
--mandatory = {"a required item"},
puppy = {"a puppy", "a living being"},
@ -425,27 +440,16 @@ local function _itemData()
missileLauncher = {"a Missile upgrade"}
}
local array = {}
for k, t in pairs(data) do
t.key = k
t.placed = t.placed or false
t.attributes = t.attributes or {}
table.insert(t.attributes, k)
table.insert(array, t)
item.hints = item.hints or {} -- initialize item's hints array if not already
t.hints = t.hints or {}
for k,v in ipairs(t.attributes) do
for k2,v2 in ipairs(hintArray[v] or {}) do
table.insert(t.hints, v2)
end
-- loop through item's attributes and add any matching hints from the hintArray table
for k,v in ipairs(t.attributes) do
for k2,v2 in ipairs(hintArray[v] or {}) do
table.insert(t.hints, v2)
end
end
return array
end
local C = Class:extend()
function C:new()