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https://github.com/cave-story-randomizer/cave-story-randomizer
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fixed Pawprint Spot hint bug
fixed previously unnoticed King hint bug
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@ -217,9 +217,9 @@ function lowerSandZone:new(worldGraph)
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darkPup = Location("Puppy (Dark)", "Dark", "0401", self, {"where a puppy once was"}),
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runPup = Location("Puppy (Run)", "Sand", "0422", self, {"where a puppy once was", "with a puppy"}),
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sleepyPup = Location("Puppy (Sleep)", "Sand", "0421", self, {"where a puppy once was", "at the far end of Sand Zone"}),
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pawCapsule = Location("Pawprint Spot", "Sand", "0503", self, {"with a fallen hero..", "in a garden", "behind a boss", "behind Toroko+"}),
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pawCapsule = Location("Pawprint Spot", "Sand", "0503", self),
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jenka = Location("Jenka", "Jenka2", "0221", self, {"with Jenka", "at someone's house", "where a puppy once was"}),
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king = Location("King", "Gard", "0602", self),
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king = Location("King", "Gard", "0602", self, {"with a fallen hero..", "in a garden", "behind a boss", "behind Toroko+"}),
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eventToroko = Location("Defeated Toroko+", nil, nil, self)
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}
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