mirror of
https://github.com/cave-story-randomizer/cave-story-randomizer
synced 2024-11-24 15:53:32 +00:00
fixed Pawprint Spot hint bug
fixed previously unnoticed King hint bug
This commit is contained in:
parent
0a12d846c5
commit
5a7fe8a25a
|
@ -217,9 +217,9 @@ function lowerSandZone:new(worldGraph)
|
|||
darkPup = Location("Puppy (Dark)", "Dark", "0401", self, {"where a puppy once was"}),
|
||||
runPup = Location("Puppy (Run)", "Sand", "0422", self, {"where a puppy once was", "with a puppy"}),
|
||||
sleepyPup = Location("Puppy (Sleep)", "Sand", "0421", self, {"where a puppy once was", "at the far end of Sand Zone"}),
|
||||
pawCapsule = Location("Pawprint Spot", "Sand", "0503", self, {"with a fallen hero..", "in a garden", "behind a boss", "behind Toroko+"}),
|
||||
pawCapsule = Location("Pawprint Spot", "Sand", "0503", self),
|
||||
jenka = Location("Jenka", "Jenka2", "0221", self, {"with Jenka", "at someone's house", "where a puppy once was"}),
|
||||
king = Location("King", "Gard", "0602", self),
|
||||
king = Location("King", "Gard", "0602", self, {"with a fallen hero..", "in a garden", "behind a boss", "behind Toroko+"}),
|
||||
eventToroko = Location("Defeated Toroko+", nil, nil, self)
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue