Generate correct folder structure for Cave Story+.

This commit is contained in:
shru 2018-12-29 03:23:24 -05:00
parent 7decb15fb2
commit 43b22b315a
4 changed files with 34 additions and 12 deletions

View file

@ -4,7 +4,6 @@ Cave Story Randomizer
Todo Todo
---- ----
- Generate correct directory structure for Cave Story+.
- Remove Love files... lovec.exe, readme, etc. - Remove Love files... lovec.exe, readme, etc.
- Trade Sequence Step B: Require random obtainable weapon, instead of always polar star and fireball. - Trade Sequence Step B: Require random obtainable weapon, instead of always polar star and fireball.
- Randomize Booster v0.8 / v2.0 - Randomize Booster v0.8 / v2.0

View file

@ -72,6 +72,7 @@ function item(t)
table.insert(getText, ".....") -- Chako's Rouge table.insert(getText, ".....") -- Chako's Rouge
-- Cave Story+ -- Cave Story+
table.insert(getText, ("Found %s.<NOD"):format(name)) -- Curly's Panties table.insert(getText, ("Found %s.<NOD"):format(name)) -- Curly's Panties
table.insert(getText, ("Obtained a %s.<WAI0160<NOD"):format(name)) -- Life Po
table.insert(getText, ("Obtained the %s.<WAI0160<NOD"):format(name)) -- Clay Figure Medal table.insert(getText, ("Obtained the %s.<WAI0160<NOD"):format(name)) -- Clay Figure Medal
end end
return { return {

View file

@ -38,7 +38,7 @@ function resetLog()
end end
resetLog() resetLog()
local randomizer = require 'randomizer'() local Randomizer = require 'randomizer'
local background local background
local font local font
local screen local screen
@ -54,6 +54,7 @@ function love.load()
end end
function love.directorydropped(path) function love.directorydropped(path)
local randomizer = Randomizer()
status = randomizer:randomize(path) status = randomizer:randomize(path)
end end

View file

@ -20,6 +20,10 @@ local WEAPONS_WHICH_CAN_NOT_BREAK_BLOCKS = {
'wSnake', 'wSnake',
} }
function C:new()
self._isCaveStoryPlus = false
end
function C:randomize(path) function C:randomize(path)
resetLog() resetLog()
logNotice('=== Cave Story Randomizer v' .. VERSION .. ' ===') logNotice('=== Cave Story Randomizer v' .. VERSION .. ' ===')
@ -57,6 +61,7 @@ function C:_mountDirectory(path)
local containsBase = _.contains(items, 'base') local containsBase = _.contains(items, 'base')
if containsBase then if containsBase then
dirStage = dirStage .. '/base' dirStage = dirStage .. '/base'
self._isCaveStoryPlus = true
end end
local items = lf.getDirectoryItems(dirStage) local items = lf.getDirectoryItems(dirStage)
@ -147,33 +152,49 @@ function C:_shuffleItems(tscFiles)
end end
function C:_writeModifiedData(tscFiles) function C:_writeModifiedData(tscFiles)
local sourcePath = lf.getSourceBaseDirectory() local basePath = self:_getWritePathStage()
-- Create /data/Stage if it doesn't already exist.
local command = ('mkdir "%s"'):format(sourcePath .. '/data/Stage')
os.execute(command) -- HERE BE DRAGONS!!!
-- Write modified files.
for filename, tscFile in pairs(tscFiles) do for filename, tscFile in pairs(tscFiles) do
local path = sourcePath .. '/data/Stage/' .. filename local path = basePath .. '/' .. filename
tscFile:writeTo(path) tscFile:writeTo(path)
end end
end end
function C:_copyModifiedFirstCave() function C:_copyModifiedFirstCave()
local cavePxmPath = lf.getSourceBaseDirectory() .. '/data/Stage/Cave.pxm' local cavePxmPath = self:_getWritePathStage() .. '/Cave.pxm'
local data = lf.read('database/Cave.pxm') local data = lf.read('database/Cave.pxm')
assert(data) assert(data)
U.writeFile(cavePxmPath, data) U.writeFile(cavePxmPath, data)
end end
function C:_writeLog() function C:_writeLog()
local path = lf.getSourceBaseDirectory() .. '/data/log.txt' local path = self:_getWritePath() .. '/log.txt'
local data = getLogText() local data = getLogText()
U.writeFile(path, data) U.writeFile(path, data)
print("\n") print("\n")
end end
function C:_getWritePath()
return select(1, self:_getWritePaths())
end
function C:_getWritePathStage()
return select(2, self:_getWritePaths())
end
function C:_getWritePaths()
if self._writePath == nil then
local sourcePath = lf.getSourceBaseDirectory()
self._writePath = sourcePath .. '/data'
self._writePathStage = (self._isCaveStoryPlus)
and (self._writePath .. '/base/Stage')
or (self._writePath .. '/Stage')
-- Create /data(/base)/Stage if it doesn't already exist.
local command = ('mkdir "%s"'):format(self._writePathStage)
os.execute(command) -- HERE BE DRAGONS!!!
end
return self._writePath, self._writePathStage
end
function C:_unmountDirectory(path) function C:_unmountDirectory(path)
assert(lf.unmount(path)) assert(lf.unmount(path))
end end