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https://github.com/cave-story-randomizer/cave-story-randomizer
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makes weapons other than MG successfully generate, adds snake (camp)
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@ -78,7 +78,7 @@ local function _itemData()
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snake = {
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snake = {
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name = "Snake",
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name = "Snake",
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script = "<EVE0005",
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script = "<EVE0005",
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attributes = {"weapon", "weaponBoss", "nonProgressive"}
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attributes = {"weapon", "weaponBoss", "nonProgressive", "weaponStrong"}
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},
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},
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bubbler = {
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bubbler = {
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name = "Bubbler",
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name = "Bubbler",
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@ -258,7 +258,7 @@ function labyrinthW:new(worldGraph)
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self.locations.turboChaba.requirements = function(self, items) return _has(items, "machineGun") end
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self.locations.turboChaba.requirements = function(self, items) return _has(items, "machineGun") end
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self.locations.snakeChaba.requirements = function(self, items) return _has(items, "fireball") end
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self.locations.snakeChaba.requirements = function(self, items) return _has(items, "fireball") end
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self.locations.whimChaba.requirements = function(self, items) return _count(items, "polarStar", 2) end
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self.locations.whimChaba.requirements = function(self, items) return _count(items, "polarStar", 2) end
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self.locations.campChest.requirements = function(self, items) return _has(items, "flight") or self.world:Camp() end
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self.locations.campChest.requirements = function(self, items) return _has(items, "flight") or self.region.world:Camp() end
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self.locations.puuBlack.requirements = function(self, items) return _has(items, "clinicKey") and _has(items, "weaponBoss") end
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self.locations.puuBlack.requirements = function(self, items) return _has(items, "clinicKey") and _has(items, "weaponBoss") end
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end
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end
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