2018-12-19 04:06:41 +00:00
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local ItemDeck = require 'item_deck'
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local TscFile = require 'tsc_file'
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local C = Class:extend()
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local TSC_FILES = {}
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do
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local ITEM_DATA = require 'database.items'
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for k, v in pairs(ITEM_DATA) do
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local filename = v.map .. '.tsc'
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if _.contains(TSC_FILES, filename) == false then
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table.insert(TSC_FILES, filename)
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end
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end
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end
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function C:randomize(path)
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local success, dirStage = self:_mountDirectory(path)
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if not success then
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return "Could not find \"data\" subfolder.\n\nMaybe try dropping your Cave Story \"data\" folder in directly?"
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end
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self:_seedRngesus()
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local tscFiles = self:_createTscFiles(dirStage)
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self:_shuffleItems(tscFiles)
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self:_writeModifiedData(tscFiles)
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self:_unmountDirectory(path)
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return [[Randomized data successfully created!
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Next overwrite the files in your copy of Cave Story with the versions in the newly created "data" folder. Don't forget to save a backup of the originals!
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Then play and have a fun!]]
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end
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function C:_mountDirectory(path)
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local mountPath = 'mounted-data'
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assert(lf.mount(path, mountPath))
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local dirStage = '/' .. mountPath
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local items = lf.getDirectoryItems(dirStage)
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local containsData = _.contains(items, 'data')
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if containsData then
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dirStage = dirStage .. '/data'
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end
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local items = lf.getDirectoryItems(dirStage)
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local containsStage = _.contains(items, 'Stage')
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if containsStage then
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dirStage = dirStage .. '/Stage'
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else
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return false, ''
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end
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return true, dirStage
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end
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function C:_seedRngesus()
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local seed = tostring(os.time())
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math.randomseed(seed)
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logNotice(('Offering seed "%s" to RNGesus'):format(seed))
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end
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function C:_createTscFiles(dirStage)
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local tscFiles = {}
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for _, filename in ipairs(TSC_FILES) do
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local path = dirStage .. '/' .. filename
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tscFiles[filename] = TscFile(path)
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end
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return tscFiles
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end
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function C:_shuffleItems(tscFiles)
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local itemDeck = ItemDeck()
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-- Place random weapon in either First Cave or Hermit Gunsmith.
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local firstArea = _.sample({'Cave.tsc', 'Pole.tsc'})
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2018-12-19 05:27:33 +00:00
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firstArea = 'Cave.tsc' -- TEMP until we specifically place weapon in chest in Pole.tsc, see TODO
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2018-12-19 04:06:41 +00:00
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tscFiles[firstArea]:replaceItem(itemDeck:getWeapon())
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-- Replace all items.
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for _, tscFile in pairs(tscFiles) do
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while tscFile:hasUnreplacedItems() do
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tscFile:replaceItem(itemDeck:getAny())
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end
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end
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end
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function C:_writeModifiedData(tscFiles)
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local sourcePath = lf.getSourceBaseDirectory()
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-- Create /data/Stage if it doesn't already exist.
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local command = ('mkdir "%s"'):format(sourcePath .. '/data/Stage')
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os.execute(command) -- HERE BE DRAGONS!!!
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-- Write modified files.
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for filename, tscFile in pairs(tscFiles) do
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local path = sourcePath .. '/data/Stage/' .. filename
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tscFile:writeTo(path)
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end
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end
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function C:_unmountDirectory(path)
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assert(lf.unmount(path))
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print("\n")
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end
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return C
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