cave-story-randomizer/src/database/region.lua

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local C = Class:extend()
function C:new(worldGraph, name)
self.locations = {}
self.world = worldGraph
self.name = name
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self.order = worldGraph.order
worldGraph.order = worldGraph.order + 1
end
function C:canAccess(items)
if self.requirements == nil then return true end
return self.requirements(self, items)
end
function C:getLocation(key)
return self.locations[key]
end
function C:getLocations(filterFn)
filterFn = filterFn or function(k,v) return true end
return _.filter(self.locations, filterFn)
end
function C:getEmptyLocations()
return self:getLocations(function(k,v) return v.item == nil end)
end
function C:getFilledLocations()
return self:getLocations(function(k,v) return v.item ~= nil end)
end
function C:writeItems(tscFiles)
for key, location in pairs(self.locations) do location:writeItem(tscFiles) end
end
return C