LADXHD/InGame/GameSystems/EndingSystem.cs
2023-12-14 17:21:22 -05:00

51 lines
1.4 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using ProjectZ.InGame.Map;
using ProjectZ.InGame.Things;
namespace ProjectZ.InGame.GameSystems
{
class EndingSystem : GameSystem
{
private float _counter;
private bool _isActive;
public override void OnLoad()
{
_isActive = false;
}
public override void Update()
{
if(!_isActive)
return;
_counter -= Game1.DeltaTime;
if (_counter < 0)
{
_isActive = false;
Game1.ScreenManager.ChangeScreen(Values.ScreenEnding);
}
}
public override void Draw(SpriteBatch spriteBatch)
{
}
public void StartEnding()
{
_isActive = true;
_counter = 2000;
MapManager.ObjLink.MapTransitionStart = new Vector2(MapManager.ObjLink.EntityPosition.X, MapManager.ObjLink.EntityPosition.Y);
MapManager.ObjLink.MapTransitionEnd = MapManager.ObjLink.MapTransitionStart;
//MapManager.ObjLink.DirectionExit = Direction;
// append a map change
((MapTransitionSystem)Game1.GameManager.GameSystems[typeof(MapTransitionSystem)]).AppendMapChange("ending.map", "entry");
}
}
}