mirror of
https://github.com/Phantop/LADXHD.git
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51 lines
1.4 KiB
C#
51 lines
1.4 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using ProjectZ.InGame.Map;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.GameSystems
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{
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class EndingSystem : GameSystem
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{
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private float _counter;
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private bool _isActive;
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public override void OnLoad()
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{
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_isActive = false;
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}
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public override void Update()
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{
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if(!_isActive)
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return;
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_counter -= Game1.DeltaTime;
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if (_counter < 0)
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{
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_isActive = false;
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Game1.ScreenManager.ChangeScreen(Values.ScreenEnding);
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}
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}
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public override void Draw(SpriteBatch spriteBatch)
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{
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}
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public void StartEnding()
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{
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_isActive = true;
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_counter = 2000;
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MapManager.ObjLink.MapTransitionStart = new Vector2(MapManager.ObjLink.EntityPosition.X, MapManager.ObjLink.EntityPosition.Y);
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MapManager.ObjLink.MapTransitionEnd = MapManager.ObjLink.MapTransitionStart;
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//MapManager.ObjLink.DirectionExit = Direction;
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// append a map change
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((MapTransitionSystem)Game1.GameManager.GameSystems[typeof(MapTransitionSystem)]).AppendMapChange("ending.map", "entry");
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}
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}
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}
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