mirror of
https://github.com/Phantop/LADXHD.git
synced 2024-10-31 20:04:18 +00:00
82 lines
3.8 KiB
XML
82 lines
3.8 KiB
XML
<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
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<PropertyGroup>
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<OutputType>WinExe</OutputType>
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<TargetFramework>net6.0-windows</TargetFramework>
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<RuntimeIdentifiers>win-x64</RuntimeIdentifiers>
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<PublishReadyToRun>false</PublishReadyToRun>
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<TieredCompilation>false</TieredCompilation>
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<UseWindowsForms>true</UseWindowsForms>
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<MonoGamePlatform>Windows</MonoGamePlatform>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<OutputPath></OutputPath>
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<DefineConstants>TRACE;WINDOWS</DefineConstants>
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</PropertyGroup>
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<ItemGroup>
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<Compile Remove="Content\bin\**" />
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<Compile Remove="Content\obj\**" />
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<Compile Remove="Fix\**" />
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<EmbeddedResource Remove="Content\bin\**" />
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<EmbeddedResource Remove="Content\obj\**" />
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<EmbeddedResource Remove="Fix\**" />
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<None Remove="Content\bin\**" />
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<None Remove="Content\obj\**" />
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<None Remove="Fix\**" />
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</ItemGroup>
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<ItemGroup>
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<None Remove=".gitignore" />
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<None Remove=".gitmodules" />
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</ItemGroup>
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<ItemGroup>
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<TrimmerRootAssembly Include="Microsoft.Xna.Framework.Content.ContentTypeReader" Visible="false" />
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</ItemGroup>
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<ItemGroup>
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<MonoGameContentReference Include="Content\Content.mgcb" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="MonoGame.Framework">
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<HintPath>..\MonoGame\Artifacts\MonoGame.Framework\WindowsDX\Release\MonoGame.Framework.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX">
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<HintPath>..\MonoGame\Artifacts\MonoGame.Framework\WindowsDX\Release\SharpDX.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.Direct2D1">
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<HintPath>..\MonoGame\Artifacts\MonoGame.Framework\WindowsDX\Release\SharpDX.Direct2D1.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.Direct3D11">
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<HintPath>..\MonoGame\Artifacts\MonoGame.Framework\WindowsDX\Release\SharpDX.Direct3D11.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.Direct3D9">
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<HintPath>..\MonoGame\Artifacts\MonoGame.Framework\WindowsDX\Release\SharpDX.Direct3D9.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.DXGI">
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<HintPath>..\MonoGame\Artifacts\MonoGame.Framework\WindowsDX\Release\SharpDX.DXGI.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.Mathematics">
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<HintPath>..\MonoGame\Artifacts\MonoGame.Framework\WindowsDX\Release\SharpDX.Mathematics.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.MediaFoundation">
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<HintPath>..\MonoGame\Artifacts\MonoGame.Framework\WindowsDX\Release\SharpDX.MediaFoundation.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.XAudio2">
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<HintPath>..\MonoGame\Artifacts\MonoGame.Framework\WindowsDX\Release\SharpDX.XAudio2.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.XInput">
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<HintPath>..\MonoGame\Artifacts\MonoGame.Framework\WindowsDX\Release\SharpDX.XInput.dll</HintPath>
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</Reference>
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</ItemGroup>
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<PropertyGroup>
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<DotnetCommand Condition="'$(DotnetCommand)' == ''">dotnet</DotnetCommand>
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<EnableMGCBItems Condition="'$(EnableMGCBItems)' == ''">true</EnableMGCBItems>
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<MGCBCommand>..\MonoGame\Artifacts\MonoGame.Content.Builder\Debug\mgcb.dll</MGCBCommand>
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<StartupObject>ProjectZ.Program</StartupObject>
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<AssemblyName>Link's Awakening DX HD</AssemblyName>
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<PublishSingleFile>true</PublishSingleFile>
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<ApplicationIcon>Resources\Icon.ico</ApplicationIcon>
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<ApplicationManifest>app.manifest</ApplicationManifest>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<DefineConstants>TRACE;WINDOWS</DefineConstants>
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</PropertyGroup>
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<Import Project="..\MonoGame\\Tools\MonoGame.Content.Builder.Task\MonoGame.Content.Builder.Task.targets" />
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</Project> |