LADXHD/ProjectZ.csproj

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2023-12-14 22:21:22 +00:00
<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0-windows</TargetFramework>
<RuntimeIdentifiers>win-x64</RuntimeIdentifiers>
<PublishReadyToRun>false</PublishReadyToRun>
<TieredCompilation>false</TieredCompilation>
<UseWindowsForms>true</UseWindowsForms>
<MonoGamePlatform>Windows</MonoGamePlatform>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<OutputPath></OutputPath>
<DefineConstants>TRACE;WINDOWS</DefineConstants>
</PropertyGroup>
<ItemGroup>
<Compile Remove="Content\bin\**" />
<Compile Remove="Content\obj\**" />
<Compile Remove="Fix\**" />
<EmbeddedResource Remove="Content\bin\**" />
<EmbeddedResource Remove="Content\obj\**" />
<EmbeddedResource Remove="Fix\**" />
<None Remove="Content\bin\**" />
<None Remove="Content\obj\**" />
<None Remove="Fix\**" />
</ItemGroup>
<ItemGroup>
<None Remove=".gitignore" />
<None Remove=".gitmodules" />
</ItemGroup>
<ItemGroup>
<TrimmerRootAssembly Include="Microsoft.Xna.Framework.Content.ContentTypeReader" Visible="false" />
</ItemGroup>
<ItemGroup>
<MonoGameContentReference Include="Content\Content.mgcb" />
</ItemGroup>
<ItemGroup>
<Reference Include="MonoGame.Framework">
<HintPath>..\MonoGame\Artifacts\MonoGame.Framework\WindowsDX\Release\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include="SharpDX">
<HintPath>..\MonoGame\Artifacts\MonoGame.Framework\WindowsDX\Release\SharpDX.dll</HintPath>
</Reference>
<Reference Include="SharpDX.Direct2D1">
<HintPath>..\MonoGame\Artifacts\MonoGame.Framework\WindowsDX\Release\SharpDX.Direct2D1.dll</HintPath>
</Reference>
<Reference Include="SharpDX.Direct3D11">
<HintPath>..\MonoGame\Artifacts\MonoGame.Framework\WindowsDX\Release\SharpDX.Direct3D11.dll</HintPath>
</Reference>
<Reference Include="SharpDX.Direct3D9">
<HintPath>..\MonoGame\Artifacts\MonoGame.Framework\WindowsDX\Release\SharpDX.Direct3D9.dll</HintPath>
</Reference>
<Reference Include="SharpDX.DXGI">
<HintPath>..\MonoGame\Artifacts\MonoGame.Framework\WindowsDX\Release\SharpDX.DXGI.dll</HintPath>
</Reference>
<Reference Include="SharpDX.Mathematics">
<HintPath>..\MonoGame\Artifacts\MonoGame.Framework\WindowsDX\Release\SharpDX.Mathematics.dll</HintPath>
</Reference>
<Reference Include="SharpDX.MediaFoundation">
<HintPath>..\MonoGame\Artifacts\MonoGame.Framework\WindowsDX\Release\SharpDX.MediaFoundation.dll</HintPath>
</Reference>
<Reference Include="SharpDX.XAudio2">
<HintPath>..\MonoGame\Artifacts\MonoGame.Framework\WindowsDX\Release\SharpDX.XAudio2.dll</HintPath>
</Reference>
<Reference Include="SharpDX.XInput">
<HintPath>..\MonoGame\Artifacts\MonoGame.Framework\WindowsDX\Release\SharpDX.XInput.dll</HintPath>
</Reference>
</ItemGroup>
<PropertyGroup>
<DotnetCommand Condition="'$(DotnetCommand)' == ''">dotnet</DotnetCommand>
<EnableMGCBItems Condition="'$(EnableMGCBItems)' == ''">true</EnableMGCBItems>
<MGCBCommand>..\MonoGame\Artifacts\MonoGame.Content.Builder\Debug\mgcb.dll</MGCBCommand>
<StartupObject>ProjectZ.Program</StartupObject>
<AssemblyName>Link's Awakening DX HD</AssemblyName>
<PublishSingleFile>true</PublishSingleFile>
<ApplicationIcon>Resources\Icon.ico</ApplicationIcon>
<ApplicationManifest>app.manifest</ApplicationManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<DefineConstants>TRACE;WINDOWS</DefineConstants>
</PropertyGroup>
<Import Project="..\MonoGame\\Tools\MonoGame.Content.Builder.Task\MonoGame.Content.Builder.Task.targets" />
</Project>