mirror of
https://github.com/Phantop/LADXHD.git
synced 2024-11-01 04:14:22 +00:00
88 lines
2.5 KiB
C#
88 lines
2.5 KiB
C#
using Microsoft.Xna.Framework;
|
|
using ProjectZ.InGame.SaveLoad;
|
|
|
|
namespace ProjectZ.InGame.Things
|
|
{
|
|
public class GameItem
|
|
{
|
|
public readonly DictAtlasEntry Sprite;
|
|
public readonly Rectangle? SourceRectangle;
|
|
|
|
// show a different sprite when drawn on the map compared to the one shown in the inventory
|
|
public readonly DictAtlasEntry MapSprite;
|
|
public readonly bool AnimateSprite;
|
|
|
|
public readonly string Name;
|
|
public readonly string PickUpDialog;
|
|
|
|
public readonly string SoundEffectName;
|
|
public readonly int MusicName;
|
|
public readonly bool TurnDownMusic;
|
|
|
|
public readonly int Level;
|
|
|
|
public readonly int Count;
|
|
public readonly int MaxCount;
|
|
public readonly int DrawLength;
|
|
|
|
public readonly bool IsRelict;
|
|
public readonly bool Equipable;
|
|
|
|
public readonly bool ShowEffect;
|
|
public readonly int ShowAnimation;
|
|
public readonly int ShowTime;
|
|
|
|
public GameItem(
|
|
DictAtlasEntry sprite = null,
|
|
DictAtlasEntry mapSprite = null,
|
|
bool animateSprite = false,
|
|
string name = null, string pickUpDialog = null,
|
|
string soundEffectName = null, int musicName = -1, bool turnDownMusic = false,
|
|
int level = 0,
|
|
int count = 0, int maxCount = 0, int drawLength = 2,
|
|
bool isRelict = false, bool equipable = false,
|
|
bool showEffect = false, int showAnimation = 0, int showTime = 250)
|
|
{
|
|
Sprite = sprite;
|
|
MapSprite = mapSprite;
|
|
|
|
if (sprite != null)
|
|
SourceRectangle = sprite.SourceRectangle;
|
|
|
|
AnimateSprite = animateSprite;
|
|
|
|
Name = name;
|
|
PickUpDialog = pickUpDialog;
|
|
|
|
SoundEffectName = soundEffectName;
|
|
MusicName = musicName;
|
|
TurnDownMusic = turnDownMusic;
|
|
|
|
Level = level;
|
|
|
|
Count = count;
|
|
MaxCount = maxCount;
|
|
DrawLength = drawLength;
|
|
|
|
IsRelict = isRelict;
|
|
Equipable = equipable;
|
|
|
|
ShowEffect = showEffect;
|
|
ShowAnimation = showAnimation;
|
|
ShowTime = showTime;
|
|
}
|
|
}
|
|
|
|
public class GameItemCollected
|
|
{
|
|
public string Name;
|
|
public string LocationBounding;
|
|
public int Count;
|
|
|
|
public GameItemCollected(string name)
|
|
{
|
|
Name = name;
|
|
}
|
|
}
|
|
}
|