mirror of
https://github.com/Phantop/LADXHD.git
synced 2024-11-01 04:14:22 +00:00
88 lines
2.5 KiB
C#
88 lines
2.5 KiB
C#
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using Microsoft.Xna.Framework;
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using ProjectZ.InGame.SaveLoad;
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namespace ProjectZ.InGame.Things
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{
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public class GameItem
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{
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public readonly DictAtlasEntry Sprite;
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public readonly Rectangle? SourceRectangle;
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// show a different sprite when drawn on the map compared to the one shown in the inventory
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public readonly DictAtlasEntry MapSprite;
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public readonly bool AnimateSprite;
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public readonly string Name;
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public readonly string PickUpDialog;
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public readonly string SoundEffectName;
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public readonly int MusicName;
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public readonly bool TurnDownMusic;
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public readonly int Level;
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public readonly int Count;
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public readonly int MaxCount;
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public readonly int DrawLength;
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public readonly bool IsRelict;
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public readonly bool Equipable;
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public readonly bool ShowEffect;
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public readonly int ShowAnimation;
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public readonly int ShowTime;
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public GameItem(
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DictAtlasEntry sprite = null,
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DictAtlasEntry mapSprite = null,
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bool animateSprite = false,
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string name = null, string pickUpDialog = null,
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string soundEffectName = null, int musicName = -1, bool turnDownMusic = false,
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int level = 0,
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int count = 0, int maxCount = 0, int drawLength = 2,
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bool isRelict = false, bool equipable = false,
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bool showEffect = false, int showAnimation = 0, int showTime = 250)
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{
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Sprite = sprite;
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MapSprite = mapSprite;
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if (sprite != null)
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SourceRectangle = sprite.SourceRectangle;
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AnimateSprite = animateSprite;
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Name = name;
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PickUpDialog = pickUpDialog;
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SoundEffectName = soundEffectName;
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MusicName = musicName;
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TurnDownMusic = turnDownMusic;
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Level = level;
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Count = count;
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MaxCount = maxCount;
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DrawLength = drawLength;
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IsRelict = isRelict;
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Equipable = equipable;
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ShowEffect = showEffect;
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ShowAnimation = showAnimation;
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ShowTime = showTime;
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}
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}
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public class GameItemCollected
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{
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public string Name;
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public string LocationBounding;
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public int Count;
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public GameItemCollected(string name)
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{
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Name = name;
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}
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}
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}
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