LADXHD/InGame/Screens/GameScreen.cs
2023-12-14 17:21:22 -05:00

52 lines
1.4 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using ProjectZ.InGame.Things;
namespace ProjectZ.InGame.Screens
{
internal class GameScreen : Screen
{
public GameScreen(string screenId) : base(screenId) { }
public override void Load(ContentManager content) { }
public override void OnLoad()
{
Game1.GameManager.OnLoad();
}
public override void Update(GameTime gameTime)
{
Game1.EditorUi.CurrentScreen = Values.ScreenNameGame;
Game1.GameManager.UpdateGame();
}
public override void Draw(SpriteBatch spriteBatch)
{
Game1.GameManager.DrawGame(spriteBatch);
}
public override void DrawTop(SpriteBatch spriteBatch)
{
Game1.GameManager.DrawTop(spriteBatch);
}
public override void DrawRenderTarget(SpriteBatch spriteBatch)
{
Game1.GameManager.DrawRenderTarget(spriteBatch);
}
public override void OnResize(int newWidth, int newHeight)
{
Game1.GameManager.OnResize();
}
public override void OnResizeEnd(int newWidth, int newHeight)
{
Game1.GameManager.OnResizeEnd();
}
}
}