mirror of
https://github.com/Phantop/LADXHD.git
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52 lines
1.4 KiB
C#
52 lines
1.4 KiB
C#
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.Screens
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{
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internal class GameScreen : Screen
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{
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public GameScreen(string screenId) : base(screenId) { }
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public override void Load(ContentManager content) { }
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public override void OnLoad()
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{
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Game1.GameManager.OnLoad();
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}
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public override void Update(GameTime gameTime)
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{
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Game1.EditorUi.CurrentScreen = Values.ScreenNameGame;
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Game1.GameManager.UpdateGame();
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}
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public override void Draw(SpriteBatch spriteBatch)
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{
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Game1.GameManager.DrawGame(spriteBatch);
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}
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public override void DrawTop(SpriteBatch spriteBatch)
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{
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Game1.GameManager.DrawTop(spriteBatch);
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}
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public override void DrawRenderTarget(SpriteBatch spriteBatch)
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{
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Game1.GameManager.DrawRenderTarget(spriteBatch);
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}
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public override void OnResize(int newWidth, int newHeight)
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{
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Game1.GameManager.OnResize();
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}
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public override void OnResizeEnd(int newWidth, int newHeight)
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{
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Game1.GameManager.OnResizeEnd();
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}
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}
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}
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