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35 lines
1.1 KiB
C#
35 lines
1.1 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace ProjectZ.InGame.SaveLoad
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{
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public class DictAtlasEntry
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{
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public readonly Texture2D Texture;
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public readonly Rectangle SourceRectangle;
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public readonly Rectangle ScaledRectangle;
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public readonly Vector2 Origin;
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public readonly Vector2 ScaledOrigin;
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public readonly int TextureScale;
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public readonly float Scale;
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public DictAtlasEntry(Texture2D texture, Rectangle sourceRectangle, Vector2 origin, int textureScale)
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{
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Texture = texture;
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SourceRectangle = sourceRectangle;
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ScaledRectangle = new Rectangle(
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sourceRectangle.X * textureScale, sourceRectangle.Y * textureScale,
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sourceRectangle.Width * textureScale, sourceRectangle.Height * textureScale);
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Origin = origin;
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ScaledOrigin = new Vector2(origin.X * textureScale, origin.Y * textureScale);
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TextureScale = textureScale;
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Scale = 1.0f / textureScale;
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}
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}
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}
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