using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace ProjectZ.InGame.SaveLoad { public class DictAtlasEntry { public readonly Texture2D Texture; public readonly Rectangle SourceRectangle; public readonly Rectangle ScaledRectangle; public readonly Vector2 Origin; public readonly Vector2 ScaledOrigin; public readonly int TextureScale; public readonly float Scale; public DictAtlasEntry(Texture2D texture, Rectangle sourceRectangle, Vector2 origin, int textureScale) { Texture = texture; SourceRectangle = sourceRectangle; ScaledRectangle = new Rectangle( sourceRectangle.X * textureScale, sourceRectangle.Y * textureScale, sourceRectangle.Width * textureScale, sourceRectangle.Height * textureScale); Origin = origin; ScaledOrigin = new Vector2(origin.X * textureScale, origin.Y * textureScale); TextureScale = textureScale; Scale = 1.0f / textureScale; } } }