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37 lines
1 KiB
C#
37 lines
1 KiB
C#
using Microsoft.Xna.Framework;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.Map;
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using System;
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namespace ProjectZ.InGame.GameObjects.Things
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{
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class ObjShoreSound : GameObject
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{
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private readonly int _positionY;
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private float _shoreTimer;
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public ObjShoreSound() : base("editor shore sound") { }
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public ObjShoreSound(Map.Map map, int posX, int posY) : base(map)
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{
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_positionY = posY;
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AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
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}
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private void Update()
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{
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if (MapManager.ObjLink.PosY < _positionY)
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return;
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_shoreTimer += Game1.DeltaTime;
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if (_shoreTimer > 2000)
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{
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_shoreTimer -= 2000;
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Game1.GameManager.PlaySoundEffect("D378-15-0F", true, new Vector2(MathF.Min(160 * 5.5f, MapManager.ObjLink.PosX), _positionY + 200));
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}
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}
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}
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}
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