using Microsoft.Xna.Framework; using ProjectZ.InGame.GameObjects.Base; using ProjectZ.InGame.GameObjects.Base.Components; using ProjectZ.InGame.Map; using System; namespace ProjectZ.InGame.GameObjects.Things { class ObjShoreSound : GameObject { private readonly int _positionY; private float _shoreTimer; public ObjShoreSound() : base("editor shore sound") { } public ObjShoreSound(Map.Map map, int posX, int posY) : base(map) { _positionY = posY; AddComponent(UpdateComponent.Index, new UpdateComponent(Update)); } private void Update() { if (MapManager.ObjLink.PosY < _positionY) return; _shoreTimer += Game1.DeltaTime; if (_shoreTimer > 2000) { _shoreTimer -= 2000; Game1.GameManager.PlaySoundEffect("D378-15-0F", true, new Vector2(MathF.Min(160 * 5.5f, MapManager.ObjLink.PosX), _positionY + 200)); } } } }