mirror of
https://github.com/Phantop/LADXHD.git
synced 2024-11-01 04:14:22 +00:00
223 lines
9.5 KiB
C#
223 lines
9.5 KiB
C#
using Microsoft.Xna.Framework;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.Map;
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using ProjectZ.InGame.SaveLoad;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.GameObjects.NPCs
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{
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internal class ObjMamu : GameObject
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{
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private readonly BodyComponent _body;
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private readonly Animator _animator;
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private readonly ObjPersonNew _leftFrog;
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private readonly ObjPersonNew _rightFrog;
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private Rectangle _interactRectangle;
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private bool _wasColliding;
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private readonly string _saveKey;
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struct AnimationKeyframe
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{
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public float Time;
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public string Left;
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public string Right;
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public string Middle;
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public AnimationKeyframe(float time, string left, string right, string middle)
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{
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Time = time;
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Left = left;
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Right = right;
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Middle = middle;
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}
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}
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private AnimationKeyframe[] _songKeyframes = new AnimationKeyframe[]
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{
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new AnimationKeyframe(0f , "idle", "idle", "right"),
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new AnimationKeyframe(0.9f , "right", "idle", "right"),
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new AnimationKeyframe(1.85f, "right", "right", "right"),
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new AnimationKeyframe(3.2f , "right", "right", "idleleft"),
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new AnimationKeyframe(3.75f, "idle", "idle", "left"),
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new AnimationKeyframe(4.2f , "idle", "idle", "idleright"),
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new AnimationKeyframe(4.7f , "left", "idle", "right"),
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new AnimationKeyframe(5.15f, "idle", "idle", "idleleft"),
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new AnimationKeyframe(5.65f, "right", "left", "left"),
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new AnimationKeyframe(6.1f , "idle", "idle", "idleright"),
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new AnimationKeyframe(6.55f, "left", "right", "right"),
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new AnimationKeyframe(7f , "idle", "idle", "idleleft"),
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new AnimationKeyframe(7.5f , "right", "left", "left"),
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new AnimationKeyframe(8f , "idle", "idle", "idleright"),
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new AnimationKeyframe(8.45f, "left", "right", "right"),
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new AnimationKeyframe(8.9f , "idle", "idle", "idleleft"),
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new AnimationKeyframe(9.4f , "right", "left", "left"),
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new AnimationKeyframe(9.85f, "idle", "idle", "idleright"),
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new AnimationKeyframe(10.3f, "left", "right", "right"),
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new AnimationKeyframe(10.8f, "idle", "idle", "idleleft"),
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new AnimationKeyframe(11.25f, "right", "left", "left"),
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new AnimationKeyframe(11.7f , "idle", "idle", "idleright"),
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new AnimationKeyframe(12.2f , "left", "right", "right"),
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new AnimationKeyframe(12.65f, "idle", "idle", "right"),
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new AnimationKeyframe(13.1f , "right", "left", "right"),
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new AnimationKeyframe(13.6f , "right", "idle", "right"),
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new AnimationKeyframe(14.1f , "right", "right", "right"),
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new AnimationKeyframe(14.1f , "right", "right", "right"),
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new AnimationKeyframe(14.5f , "right", "right", "idleright"),
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new AnimationKeyframe(15f , "idle", "idle", "right"),
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new AnimationKeyframe(15.45f, "idle", "idle", "idleleft"),
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new AnimationKeyframe(15.95f, "right", "idle", "left"),
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new AnimationKeyframe(16.4f , "idle", "idle", "idleright"),
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new AnimationKeyframe(16.85f, "left", "right", "right"),
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new AnimationKeyframe(17.35f, "idle", "idle", "idleleft"),
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new AnimationKeyframe(17.8f , "right", "left", "left"),
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new AnimationKeyframe(18.3f , "idle", "idle", "idleright"),
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new AnimationKeyframe(18.75f, "left", "right", "right"),
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new AnimationKeyframe(19.3f , "idle", "idle", "idleleft"),
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new AnimationKeyframe(19.7f , "right", "left", "left"),
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new AnimationKeyframe(20.15f, "idle", "idle", "idleright"),
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new AnimationKeyframe(20.6f , "left", "right", "right"),
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new AnimationKeyframe(21.1f , "idle", "idle", "idleleft"),
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new AnimationKeyframe(21.55f, "right", "left", "left"),
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new AnimationKeyframe(22f , "idle", "idle", "idleright"),
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new AnimationKeyframe(22.5f , "left", "right", "right"),
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new AnimationKeyframe(22.95f, "idle", "idle", "idleleft"),
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new AnimationKeyframe(23.4f , "right", "left", "left"),
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new AnimationKeyframe(23.9f , "idle", "idle", "left"),
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new AnimationKeyframe(24.4f , "left", "right", "left"),
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new AnimationKeyframe(24.85f, "left", "idle", "left"),
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new AnimationKeyframe(25.3f, "left", "left", "left"),
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new AnimationKeyframe(26.3f, "idle", "idle", "idle")
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};
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private float _startDelay;
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private float _songCounter;
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private int _songIndex;
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private bool _isPlaying;
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private bool _startedPlaying;
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public ObjMamu() : base("mamu") { }
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public ObjMamu(Map.Map map, int posX, int posY, string saveKey) : base(map)
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{
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_saveKey = saveKey;
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if (!string.IsNullOrEmpty(_saveKey) &&
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Game1.GameManager.SaveManager.GetString(_saveKey) == "1")
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{
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IsDead = true;
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return;
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}
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EntityPosition = new CPosition(posX + 16, posY + 32, 0);
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EntitySize = new Rectangle(-16, -32, 32, 32);
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_interactRectangle = new Rectangle(posX + 16 - 12, posY + 16, 24, 32);
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_animator = AnimatorSaveLoad.LoadAnimator("NPCs/mamu");
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_animator.Play("idle");
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var sprite = new CSprite(EntityPosition);
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var animationComponent = new AnimationComponent(_animator, sprite, Vector2.Zero);
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_body = new BodyComponent(EntityPosition, -16, -32, 32, 32, 8);
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var interactBox = new CBox(posX + 2, posY + 16, 0, 28, 16, 8);
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AddComponent(InteractComponent.Index, new InteractComponent(interactBox, OnInteract));
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AddComponent(BodyComponent.Index, _body);
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AddComponent(CollisionComponent.Index, new BodyCollisionComponent(_body, Values.CollisionTypes.Normal));
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AddComponent(BaseAnimationComponent.Index, animationComponent);
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AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
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AddComponent(DrawComponent.Index, new BodyDrawComponent(_body, sprite, Values.LayerPlayer));
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AddComponent(DrawShadowComponent.Index, new DrawShadowCSpriteComponent(sprite));
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AddComponent(KeyChangeListenerComponent.Index, new KeyChangeListenerComponent(OnKeyChange));
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_leftFrog = new ObjPersonNew(map, posX - 32, posY + 42, null, "singing frog", null, "idle", new Rectangle(0, 0, 14, 12));
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map.Objects.SpawnObject(_leftFrog);
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_rightFrog = new ObjPersonNew(map, posX + 48, posY + 42, null, "singing frog", null, "idle", new Rectangle(0, 0, 14, 12));
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map.Objects.SpawnObject(_rightFrog);
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}
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private bool OnInteract()
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{
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Game1.GameManager.StartDialogPath("mamu");
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return true;
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}
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private void OnKeyChange()
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{
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var startSing = Game1.GameManager.SaveManager.GetString("mamu_sing");
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if (!_startedPlaying && startSing == "1")
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{
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_startDelay = 2500;
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Game1.GameManager.SaveManager.RemoveString("mamu_sing");
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}
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}
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private void StartSong()
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{
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Game1.GameManager.SetMusic(52, 2);
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_isPlaying = true;
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_startedPlaying = true;
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}
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private void Update()
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{
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if (!_startedPlaying && MapManager.ObjLink.IsGrounded())
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{
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var colliding = MapManager.ObjLink.BodyRectangle.Intersects(_interactRectangle);
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if (!_wasColliding && colliding)
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{
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Game1.GameManager.StartDialogPath("mamu");
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}
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_wasColliding = colliding;
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}
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if (_startDelay != 0)
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{
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_startDelay -= Game1.DeltaTime;
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if (_startDelay <= 0)
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{
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_startDelay = 0;
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StartSong();
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}
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MapManager.ObjLink.FreezePlayer();
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Game1.GameManager.InGameOverlay.DisableInventoryToggle = true;
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}
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if (!_isPlaying)
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return;
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MapManager.ObjLink.FreezePlayer();
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Game1.GameManager.InGameOverlay.DisableInventoryToggle = true;
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_songCounter += Game1.DeltaTime;
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// new keyframe?
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if (_songCounter >= _songKeyframes[_songIndex].Time * 1000)
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{
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// set the animations
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_leftFrog.Animator.Play(_songKeyframes[_songIndex].Left);
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_animator.Play(_songKeyframes[_songIndex].Middle);
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_rightFrog.Animator.Play(_songKeyframes[_songIndex].Right);
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// finished playing?
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_songIndex++;
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if (_songIndex >= _songKeyframes.Length)
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{
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_isPlaying = false;
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Game1.GameManager.StartDialogPath("mamu_finished");
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}
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}
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}
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}
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} |