LADXHD/InGame/GameObjects/NPCs/ObjMamu.cs

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C#
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2023-12-14 22:21:22 +00:00
using Microsoft.Xna.Framework;
using ProjectZ.InGame.GameObjects.Base;
using ProjectZ.InGame.GameObjects.Base.CObjects;
using ProjectZ.InGame.GameObjects.Base.Components;
using ProjectZ.InGame.Map;
using ProjectZ.InGame.SaveLoad;
using ProjectZ.InGame.Things;
namespace ProjectZ.InGame.GameObjects.NPCs
{
internal class ObjMamu : GameObject
{
private readonly BodyComponent _body;
private readonly Animator _animator;
private readonly ObjPersonNew _leftFrog;
private readonly ObjPersonNew _rightFrog;
private Rectangle _interactRectangle;
private bool _wasColliding;
private readonly string _saveKey;
struct AnimationKeyframe
{
public float Time;
public string Left;
public string Right;
public string Middle;
public AnimationKeyframe(float time, string left, string right, string middle)
{
Time = time;
Left = left;
Right = right;
Middle = middle;
}
}
private AnimationKeyframe[] _songKeyframes = new AnimationKeyframe[]
{
new AnimationKeyframe(0f , "idle", "idle", "right"),
new AnimationKeyframe(0.9f , "right", "idle", "right"),
new AnimationKeyframe(1.85f, "right", "right", "right"),
new AnimationKeyframe(3.2f , "right", "right", "idleleft"),
new AnimationKeyframe(3.75f, "idle", "idle", "left"),
new AnimationKeyframe(4.2f , "idle", "idle", "idleright"),
new AnimationKeyframe(4.7f , "left", "idle", "right"),
new AnimationKeyframe(5.15f, "idle", "idle", "idleleft"),
new AnimationKeyframe(5.65f, "right", "left", "left"),
new AnimationKeyframe(6.1f , "idle", "idle", "idleright"),
new AnimationKeyframe(6.55f, "left", "right", "right"),
new AnimationKeyframe(7f , "idle", "idle", "idleleft"),
new AnimationKeyframe(7.5f , "right", "left", "left"),
new AnimationKeyframe(8f , "idle", "idle", "idleright"),
new AnimationKeyframe(8.45f, "left", "right", "right"),
new AnimationKeyframe(8.9f , "idle", "idle", "idleleft"),
new AnimationKeyframe(9.4f , "right", "left", "left"),
new AnimationKeyframe(9.85f, "idle", "idle", "idleright"),
new AnimationKeyframe(10.3f, "left", "right", "right"),
new AnimationKeyframe(10.8f, "idle", "idle", "idleleft"),
new AnimationKeyframe(11.25f, "right", "left", "left"),
new AnimationKeyframe(11.7f , "idle", "idle", "idleright"),
new AnimationKeyframe(12.2f , "left", "right", "right"),
new AnimationKeyframe(12.65f, "idle", "idle", "right"),
new AnimationKeyframe(13.1f , "right", "left", "right"),
new AnimationKeyframe(13.6f , "right", "idle", "right"),
new AnimationKeyframe(14.1f , "right", "right", "right"),
new AnimationKeyframe(14.1f , "right", "right", "right"),
new AnimationKeyframe(14.5f , "right", "right", "idleright"),
new AnimationKeyframe(15f , "idle", "idle", "right"),
new AnimationKeyframe(15.45f, "idle", "idle", "idleleft"),
new AnimationKeyframe(15.95f, "right", "idle", "left"),
new AnimationKeyframe(16.4f , "idle", "idle", "idleright"),
new AnimationKeyframe(16.85f, "left", "right", "right"),
new AnimationKeyframe(17.35f, "idle", "idle", "idleleft"),
new AnimationKeyframe(17.8f , "right", "left", "left"),
new AnimationKeyframe(18.3f , "idle", "idle", "idleright"),
new AnimationKeyframe(18.75f, "left", "right", "right"),
new AnimationKeyframe(19.3f , "idle", "idle", "idleleft"),
new AnimationKeyframe(19.7f , "right", "left", "left"),
new AnimationKeyframe(20.15f, "idle", "idle", "idleright"),
new AnimationKeyframe(20.6f , "left", "right", "right"),
new AnimationKeyframe(21.1f , "idle", "idle", "idleleft"),
new AnimationKeyframe(21.55f, "right", "left", "left"),
new AnimationKeyframe(22f , "idle", "idle", "idleright"),
new AnimationKeyframe(22.5f , "left", "right", "right"),
new AnimationKeyframe(22.95f, "idle", "idle", "idleleft"),
new AnimationKeyframe(23.4f , "right", "left", "left"),
new AnimationKeyframe(23.9f , "idle", "idle", "left"),
new AnimationKeyframe(24.4f , "left", "right", "left"),
new AnimationKeyframe(24.85f, "left", "idle", "left"),
new AnimationKeyframe(25.3f, "left", "left", "left"),
new AnimationKeyframe(26.3f, "idle", "idle", "idle")
};
private float _startDelay;
private float _songCounter;
private int _songIndex;
private bool _isPlaying;
private bool _startedPlaying;
public ObjMamu() : base("mamu") { }
public ObjMamu(Map.Map map, int posX, int posY, string saveKey) : base(map)
{
_saveKey = saveKey;
if (!string.IsNullOrEmpty(_saveKey) &&
Game1.GameManager.SaveManager.GetString(_saveKey) == "1")
{
IsDead = true;
return;
}
EntityPosition = new CPosition(posX + 16, posY + 32, 0);
EntitySize = new Rectangle(-16, -32, 32, 32);
_interactRectangle = new Rectangle(posX + 16 - 12, posY + 16, 24, 32);
_animator = AnimatorSaveLoad.LoadAnimator("NPCs/mamu");
_animator.Play("idle");
var sprite = new CSprite(EntityPosition);
var animationComponent = new AnimationComponent(_animator, sprite, Vector2.Zero);
_body = new BodyComponent(EntityPosition, -16, -32, 32, 32, 8);
var interactBox = new CBox(posX + 2, posY + 16, 0, 28, 16, 8);
AddComponent(InteractComponent.Index, new InteractComponent(interactBox, OnInteract));
AddComponent(BodyComponent.Index, _body);
AddComponent(CollisionComponent.Index, new BodyCollisionComponent(_body, Values.CollisionTypes.Normal));
AddComponent(BaseAnimationComponent.Index, animationComponent);
AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
AddComponent(DrawComponent.Index, new BodyDrawComponent(_body, sprite, Values.LayerPlayer));
AddComponent(DrawShadowComponent.Index, new DrawShadowCSpriteComponent(sprite));
AddComponent(KeyChangeListenerComponent.Index, new KeyChangeListenerComponent(OnKeyChange));
_leftFrog = new ObjPersonNew(map, posX - 32, posY + 42, null, "singing frog", null, "idle", new Rectangle(0, 0, 14, 12));
map.Objects.SpawnObject(_leftFrog);
_rightFrog = new ObjPersonNew(map, posX + 48, posY + 42, null, "singing frog", null, "idle", new Rectangle(0, 0, 14, 12));
map.Objects.SpawnObject(_rightFrog);
}
private bool OnInteract()
{
Game1.GameManager.StartDialogPath("mamu");
return true;
}
private void OnKeyChange()
{
var startSing = Game1.GameManager.SaveManager.GetString("mamu_sing");
if (!_startedPlaying && startSing == "1")
{
_startDelay = 2500;
Game1.GameManager.SaveManager.RemoveString("mamu_sing");
}
}
private void StartSong()
{
Game1.GameManager.SetMusic(52, 2);
_isPlaying = true;
_startedPlaying = true;
}
private void Update()
{
if (!_startedPlaying && MapManager.ObjLink.IsGrounded())
{
var colliding = MapManager.ObjLink.BodyRectangle.Intersects(_interactRectangle);
if (!_wasColliding && colliding)
{
Game1.GameManager.StartDialogPath("mamu");
}
_wasColliding = colliding;
}
if (_startDelay != 0)
{
_startDelay -= Game1.DeltaTime;
if (_startDelay <= 0)
{
_startDelay = 0;
StartSong();
}
MapManager.ObjLink.FreezePlayer();
Game1.GameManager.InGameOverlay.DisableInventoryToggle = true;
}
if (!_isPlaying)
return;
MapManager.ObjLink.FreezePlayer();
Game1.GameManager.InGameOverlay.DisableInventoryToggle = true;
_songCounter += Game1.DeltaTime;
// new keyframe?
if (_songCounter >= _songKeyframes[_songIndex].Time * 1000)
{
// set the animations
_leftFrog.Animator.Play(_songKeyframes[_songIndex].Left);
_animator.Play(_songKeyframes[_songIndex].Middle);
_rightFrog.Animator.Play(_songKeyframes[_songIndex].Right);
// finished playing?
_songIndex++;
if (_songIndex >= _songKeyframes.Length)
{
_isPlaying = false;
Game1.GameManager.StartDialogPath("mamu_finished");
}
}
}
}
}