LADXHD/InGame/GameObjects/NPCs/ObjDancingFish.cs
2023-12-14 17:21:22 -05:00

43 lines
1.5 KiB
C#

using Microsoft.Xna.Framework;
using ProjectZ.InGame.GameObjects.Base;
using ProjectZ.InGame.GameObjects.Base.CObjects;
using ProjectZ.InGame.GameObjects.Base.Components;
using ProjectZ.InGame.SaveLoad;
using ProjectZ.InGame.Things;
namespace ProjectZ.InGame.GameObjects.NPCs
{
internal class ObjDancingFish : GameObject
{
public BodyComponent Body;
public readonly Animator Animator;
public ObjDancingFish(Map.Map map, Vector2 position) : base(map)
{
EntityPosition = new CPosition(position.X, position.Y, 0);
EntitySize = new Rectangle(-12, -14, 24, 18);
Animator = AnimatorSaveLoad.LoadAnimator("NPCs/dance fish");
Animator.Play("idle");
var sprite = new CSprite(EntityPosition);
var animationComponent = new AnimationComponent(Animator, sprite, Vector2.Zero);
Body = new BodyComponent(EntityPosition, -8, -8, 16, 8, 8)
{
IgnoresZ = true
};
AddComponent(BodyComponent.Index, Body);
AddComponent(CollisionComponent.Index, new BodyCollisionComponent(Body, Values.CollisionTypes.Normal));
AddComponent(BaseAnimationComponent.Index, animationComponent);
AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
AddComponent(DrawComponent.Index, new BodyDrawComponent(Body, sprite, Values.LayerBottom));
}
private void Update()
{
}
}
}