mirror of
https://github.com/Phantop/LADXHD.git
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43 lines
1.5 KiB
C#
43 lines
1.5 KiB
C#
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using Microsoft.Xna.Framework;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.SaveLoad;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.GameObjects.NPCs
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{
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internal class ObjDancingFish : GameObject
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{
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public BodyComponent Body;
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public readonly Animator Animator;
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public ObjDancingFish(Map.Map map, Vector2 position) : base(map)
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{
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EntityPosition = new CPosition(position.X, position.Y, 0);
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EntitySize = new Rectangle(-12, -14, 24, 18);
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Animator = AnimatorSaveLoad.LoadAnimator("NPCs/dance fish");
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Animator.Play("idle");
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var sprite = new CSprite(EntityPosition);
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var animationComponent = new AnimationComponent(Animator, sprite, Vector2.Zero);
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Body = new BodyComponent(EntityPosition, -8, -8, 16, 8, 8)
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{
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IgnoresZ = true
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};
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AddComponent(BodyComponent.Index, Body);
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AddComponent(CollisionComponent.Index, new BodyCollisionComponent(Body, Values.CollisionTypes.Normal));
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AddComponent(BaseAnimationComponent.Index, animationComponent);
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AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
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AddComponent(DrawComponent.Index, new BodyDrawComponent(Body, sprite, Values.LayerBottom));
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}
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private void Update()
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{
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}
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}
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}
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