LADXHD/InGame/GameObjects/Enemies/EnemyFloorLayerFloor.cs
2023-12-14 17:21:22 -05:00

41 lines
1.6 KiB
C#

using Microsoft.Xna.Framework;
using ProjectZ.InGame.GameObjects.Base;
using ProjectZ.InGame.GameObjects.Base.Components;
using ProjectZ.InGame.GameObjects.Base.CObjects;
using ProjectZ.InGame.Things;
using ProjectZ.InGame.GameObjects.Things;
using System.Collections.Generic;
namespace ProjectZ.InGame.GameObjects.Enemies
{
internal class EnemyFloorLayerFloor : GameObject
{
private readonly List<GameObject> _underlyingObjects = new List<GameObject>();
public EnemyFloorLayerFloor(Map.Map map, int posX, int posY) : base(map)
{
Tags = Values.GameObjectTag.Enemy;
EntityPosition = new CPosition(posX, posY, 0);
EntitySize = new Rectangle(0, 0, 16, 16);
// remove the underlying objects
Map.Objects.GetObjectsOfType(_underlyingObjects, typeof(ObjHole), posX, posY, 16, 16);
Map.Objects.GetObjectsOfType(_underlyingObjects, typeof(ObjLava), posX, posY, 16, 16);
SetHoleState(false);
AddComponent(DrawComponent.Index, new DrawSpriteComponent("d8 floor", EntityPosition, Vector2.Zero, Values.LayerBottom));
}
public void SetHoleState(bool active)
{
foreach (var gameObject in _underlyingObjects)
{
if (gameObject is ObjHole && gameObject.EntityPosition.Position == EntityPosition.Position)
gameObject.IsActive = active;
if (gameObject is ObjLava objLava && gameObject.EntityPosition.Position == EntityPosition.Position)
objLava.SetActive(active);
}
}
}
}