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https://github.com/Phantop/LADXHD.git
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41 lines
1.6 KiB
C#
41 lines
1.6 KiB
C#
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using Microsoft.Xna.Framework;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.Things;
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using ProjectZ.InGame.GameObjects.Things;
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using System.Collections.Generic;
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namespace ProjectZ.InGame.GameObjects.Enemies
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{
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internal class EnemyFloorLayerFloor : GameObject
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{
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private readonly List<GameObject> _underlyingObjects = new List<GameObject>();
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public EnemyFloorLayerFloor(Map.Map map, int posX, int posY) : base(map)
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{
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Tags = Values.GameObjectTag.Enemy;
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EntityPosition = new CPosition(posX, posY, 0);
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EntitySize = new Rectangle(0, 0, 16, 16);
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// remove the underlying objects
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Map.Objects.GetObjectsOfType(_underlyingObjects, typeof(ObjHole), posX, posY, 16, 16);
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Map.Objects.GetObjectsOfType(_underlyingObjects, typeof(ObjLava), posX, posY, 16, 16);
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SetHoleState(false);
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AddComponent(DrawComponent.Index, new DrawSpriteComponent("d8 floor", EntityPosition, Vector2.Zero, Values.LayerBottom));
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}
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public void SetHoleState(bool active)
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{
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foreach (var gameObject in _underlyingObjects)
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{
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if (gameObject is ObjHole && gameObject.EntityPosition.Position == EntityPosition.Position)
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gameObject.IsActive = active;
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if (gameObject is ObjLava objLava && gameObject.EntityPosition.Position == EntityPosition.Position)
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objLava.SetActive(active);
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}
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}
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}
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}
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