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43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.GameObjects.Base.Components
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{
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public class DrawSpriteComponent : DrawComponent
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{
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public CSprite Sprite;
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public DrawSpriteComponent(string spriteId, CPosition position, int layer)
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: base(layer, position)
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{
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var sprite = Resources.GetSprite(spriteId);
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Sprite = new CSprite(sprite, position);
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Draw = DrawFunction;
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}
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public DrawSpriteComponent(string spriteId, CPosition position, Vector2 offset, int layer)
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: base(layer, position)
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{
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Sprite = new CSprite(spriteId, position, offset);
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Draw = DrawFunction;
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}
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public DrawSpriteComponent(Texture2D sprite, CPosition position, Rectangle sourceRectangle, Vector2 offset, int layer)
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: base(layer, position)
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{
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Sprite = new CSprite(sprite, position, sourceRectangle, offset);
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Draw = DrawFunction;
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}
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private void DrawFunction(SpriteBatch spriteBatch)
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{
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if (!IsActive)
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return;
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Sprite.Draw(spriteBatch);
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}
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}
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}
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