LADXHD/InGame/GameObjects/Base/Components/DrawSpriteComponent.cs

43 lines
1.3 KiB
C#
Raw Normal View History

2023-12-14 22:21:22 +00:00
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using ProjectZ.InGame.GameObjects.Base.CObjects;
using ProjectZ.InGame.Things;
namespace ProjectZ.InGame.GameObjects.Base.Components
{
public class DrawSpriteComponent : DrawComponent
{
public CSprite Sprite;
public DrawSpriteComponent(string spriteId, CPosition position, int layer)
: base(layer, position)
{
var sprite = Resources.GetSprite(spriteId);
Sprite = new CSprite(sprite, position);
Draw = DrawFunction;
}
public DrawSpriteComponent(string spriteId, CPosition position, Vector2 offset, int layer)
: base(layer, position)
{
Sprite = new CSprite(spriteId, position, offset);
Draw = DrawFunction;
}
public DrawSpriteComponent(Texture2D sprite, CPosition position, Rectangle sourceRectangle, Vector2 offset, int layer)
: base(layer, position)
{
Sprite = new CSprite(sprite, position, sourceRectangle, offset);
Draw = DrawFunction;
}
private void DrawFunction(SpriteBatch spriteBatch)
{
if (!IsActive)
return;
Sprite.Draw(spriteBatch);
}
}
}