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29 lines
569 B
HLSL
29 lines
569 B
HLSL
#if OPENGL
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#define SV_POSITION POSITION
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#define VS_SHADERMODEL vs_3_0
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#define PS_SHADERMODEL ps_3_0
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#else
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#define VS_SHADERMODEL vs_4_0_level_9_1
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#define PS_SHADERMODEL ps_4_0_level_9_1
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#endif
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sampler s0;
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float Offset;
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float Period;
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float Time;
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float4 MainPS(float4 pos : SV_Position, float4 color0 : COLOR0, float2 coords : TEXCOORD0) : COLOR0
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{
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coords.x += sin(coords.y * Period + Time) * Offset;
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float4 color = tex2D(s0, coords);
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return color * color0;
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}
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technique BasicColorDrawing
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{
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pass P0
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{
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PixelShader = compile PS_SHADERMODEL MainPS();
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}
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}; |