#if OPENGL #define SV_POSITION POSITION #define VS_SHADERMODEL vs_3_0 #define PS_SHADERMODEL ps_3_0 #else #define VS_SHADERMODEL vs_4_0_level_9_1 #define PS_SHADERMODEL ps_4_0_level_9_1 #endif sampler s0; float Offset; float Period; float Time; float4 MainPS(float4 pos : SV_Position, float4 color0 : COLOR0, float2 coords : TEXCOORD0) : COLOR0 { coords.x += sin(coords.y * Period + Time) * Offset; float4 color = tex2D(s0, coords); return color * color0; } technique BasicColorDrawing { pass P0 { PixelShader = compile PS_SHADERMODEL MainPS(); } };