mirror of
https://github.com/Phantop/LADXHD.git
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71 lines
2.6 KiB
C#
71 lines
2.6 KiB
C#
using System;
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using Microsoft.Xna.Framework;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.GameObjects.Things;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.GameObjects.Enemies
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{
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internal class EnemyWizzrobeProjectile : GameObject
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{
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private readonly CSprite _sprite;
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public EnemyWizzrobeProjectile(Map.Map map, Vector2 position, int direction, float speed) : base(map)
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{
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EntityPosition = new CPosition(position.X, position.Y, 0);
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EntitySize = new Rectangle(-6, -6, 12, 12);
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_sprite = new CSprite("wizzrobe shot", EntityPosition, Vector2.Zero);
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_sprite.Center = new Vector2(6, 6);
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_sprite.Rotation = MathF.PI / 2f * direction;
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var body = new BodyComponent(EntityPosition, -2, -2, 4, 4, 8)
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{
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IgnoresZ = true,
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IgnoreHoles = true,
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CollisionTypes = Values.CollisionTypes.Normal,
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MoveCollision = OnCollision
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};
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body.VelocityTarget = AnimationHelper.DirectionOffset[direction] * speed;
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var damageCollider = new CBox(EntityPosition, -3, -3, 0, 6, 6, 4);
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AddComponent(BodyComponent.Index, body);
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AddComponent(PushableComponent.Index, new PushableComponent(body.BodyBox, OnPush));
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AddComponent(DamageFieldComponent.Index, new DamageFieldComponent(damageCollider, HitType.Enemy, 4));
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AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
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AddComponent(DrawComponent.Index, new DrawCSpriteComponent(_sprite, Values.LayerTop));
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}
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private void Update()
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{
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// blink
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var blinkTime = 66.667f;
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_sprite.SpriteShader = (Game1.TotalGameTime % (blinkTime * 2) < blinkTime) ? Resources.DamageSpriteShader0 : null;
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}
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private bool OnPush(Vector2 direction, PushableComponent.PushType pushType)
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{
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Despawn();
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return true;
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}
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private void OnCollision(Values.BodyCollision collision)
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{
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Despawn();
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}
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private void Despawn()
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{
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// spawn despawn effect
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var animation = new ObjAnimator(Map, (int)EntityPosition.X, (int)EntityPosition.Y, Values.LayerTop, "Particles/swordPoke", "run", true);
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Map.Objects.SpawnObject(animation);
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Map.Objects.DeleteObjects.Add(this);
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}
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}
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} |