LADXHD/InGame/GameObjects/Enemies/EnemyWizzrobeProjectile.cs
2023-12-14 17:21:22 -05:00

71 lines
2.6 KiB
C#

using System;
using Microsoft.Xna.Framework;
using ProjectZ.InGame.GameObjects.Base;
using ProjectZ.InGame.GameObjects.Base.Components;
using ProjectZ.InGame.GameObjects.Base.CObjects;
using ProjectZ.InGame.GameObjects.Things;
using ProjectZ.InGame.Things;
namespace ProjectZ.InGame.GameObjects.Enemies
{
internal class EnemyWizzrobeProjectile : GameObject
{
private readonly CSprite _sprite;
public EnemyWizzrobeProjectile(Map.Map map, Vector2 position, int direction, float speed) : base(map)
{
EntityPosition = new CPosition(position.X, position.Y, 0);
EntitySize = new Rectangle(-6, -6, 12, 12);
_sprite = new CSprite("wizzrobe shot", EntityPosition, Vector2.Zero);
_sprite.Center = new Vector2(6, 6);
_sprite.Rotation = MathF.PI / 2f * direction;
var body = new BodyComponent(EntityPosition, -2, -2, 4, 4, 8)
{
IgnoresZ = true,
IgnoreHoles = true,
CollisionTypes = Values.CollisionTypes.Normal,
MoveCollision = OnCollision
};
body.VelocityTarget = AnimationHelper.DirectionOffset[direction] * speed;
var damageCollider = new CBox(EntityPosition, -3, -3, 0, 6, 6, 4);
AddComponent(BodyComponent.Index, body);
AddComponent(PushableComponent.Index, new PushableComponent(body.BodyBox, OnPush));
AddComponent(DamageFieldComponent.Index, new DamageFieldComponent(damageCollider, HitType.Enemy, 4));
AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
AddComponent(DrawComponent.Index, new DrawCSpriteComponent(_sprite, Values.LayerTop));
}
private void Update()
{
// blink
var blinkTime = 66.667f;
_sprite.SpriteShader = (Game1.TotalGameTime % (blinkTime * 2) < blinkTime) ? Resources.DamageSpriteShader0 : null;
}
private bool OnPush(Vector2 direction, PushableComponent.PushType pushType)
{
Despawn();
return true;
}
private void OnCollision(Values.BodyCollision collision)
{
Despawn();
}
private void Despawn()
{
// spawn despawn effect
var animation = new ObjAnimator(Map, (int)EntityPosition.X, (int)EntityPosition.Y, Values.LayerTop, "Particles/swordPoke", "run", true);
Map.Objects.SpawnObject(animation);
Map.Objects.DeleteObjects.Add(this);
}
}
}